How should we realize the interactive communication between a real world of a human being and a virtual world which a computer creates? The extremely high speed development of the computer technology, which has opened a new gate for an exciting research world called Virtual Reality, let us tackle this greatly important and noteworthy question in Virtual Reality. When a huma,n handles an object with dextrous manipulation, the technology is needed to acquire the movement information from human fingers and transfer to the virtual world. However, if the human hand can feel grasp, the efficiency of the operation should improve notably. At present the development of an effective force feedback devices is just in its beginning phase, where some rather sophisticated devices have already emerged. There is much research into Haptic Interface device which let human fingers feel the force-sensory information of the virtual object. However we know few developed devices which have more thaa three fingers and is available to the dextrous manipulation by not to merely teleoperate but obta.in human skill by using our system. The accumulation of human skill will a.ssist more dextrous and intelligent manipulation effectively. We call this system Intelligent Assisting System(1AS) or Intelligent Cooperative Manipulating System (ICMS) in Fig.2. The development of the Sensor Glove I1 (SGII) is the first step of IAS. SGII acquires the information of the complicated movement and force of human fingers.We believe that SGII realizes more intimate communication between the real world and the virtual world. the fingers. Fig. 1. Sensor Glove I1
In this paper we describe a design of a computer system visualization framework for system software learning. It is difficult for learners to learn the behavior of computer system because of multiple layers of the system and invisibility. For the problem we developed and utilized an integrated learning environment. The results show the problem of high utilization cost of the environment and high development cost of the learning materials. We design a visualization framework based on cloud computing and a material development environment. The framework presents web based visualization component and log handling facilities. Lecturers can easily develop and provide the visualization material to utilize these facilities for building an appropriate material. In addition learner can use the visualization environment without installing because of running it on the cloud server. This leads to reduce the setup time for the lecturers.
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