A holographic display system for realizing a three-dimensional optical see-through augmented reality (AR) is proposed. A multi-functional holographic optical element (HOE), which simultaneously performs the optical functions of a mirror and a lens, is adopted in the system. In the proposed method, a mirror that is used to guide the light source into a reflection type spatial light modulator (SLM) and a lens that functions as Fourier transforming optics are recorded on a single holographic recording material by utilizing an angular multiplexing technique of volume hologram. The HOE is transparent and performs the optical functions just for Bragg matched condition. Therefore, the real-world scenes that are usually distorted by a Fourier lens or an SLM in the conventional holographic display can be observed without visual disturbance by using the proposed mirror-lens HOE (MLHOE). Furthermore, to achieve an optimized optical recording condition of the MLHOE, the optical characteristics of the holographic material are measured. The proposed holographic AR display system is verified experimentally.
We present a near-eye augmented reality display with resolution and focal depth dynamically driven by gaze tracking. The display combines a traveling microdisplay relayed off a concave half-mirror magnifier for the high-resolution foveal region, with a wide field-of-view peripheral display using a projector-based Maxwellian-view display whose nodal point is translated to follow the viewer's pupil during eye movements using a traveling holographic optical element. The same optics relay an image of the eye to an infrared camera used for gaze tracking, which in turn drives the foveal display location and peripheral nodal point. Our display supports accommodation cues by varying the focal depth of the microdisplay in the foveal region, and by rendering simulated defocus on the "always in focus" scanning laser projector used for peripheral display. The resulting family of displays significantly improves on the field-of-view, resolution, and form-factor tradeoff present in previous augmented reality designs. We show prototypes supporting 30, 40 and 60 cpd foveal resolution at a net 85° × 78° field of view per eye.
In this review paper, the recent progress of 3D applications using integral imaging is introduced. Thanks to the progress of the flat panel displays, the quality of the 3D displays has also improved, resulting in the opening of more applications of the 3D display. The previous studies on integral imaging emphasized the improvement of the viewing quality of the integral imaging system, but the emergence of new technologies requires more than the replacement of the current 2D displays. New applications of the integral imaging method, such as displays with augmented reality, 3D information capturing, real-time processing, the projection-type method, and the integral floating method, and their recent research trends, are introduced.
We propose a real-time integral imaging system for light field microscopy systems. To implement a 3D live in-vivo experimental environment for multiple experimentalists, we generate elemental images for an integral imaging system from the captured light field with a light field microscope in real-time. We apply the f-number matching method to generate an elemental image to reconstruct an undistorted 3D image. Our implemented system produces real and orthoscopic 3D images of micro objects in 16 frames per second. We verify the proposed system via experiments using Caenorhabditis elegans.
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