A phylogenetic tree is a visual diagram of the relationship between a set of biological species. The scientists usually use it to analyze many characteristics of the species. The distance-matrix methods, such as Unweighted Pair Group Method with Arithmetic Mean and Neighbor Joining, construct a phylogenetic tree by calculating pairwise genetic distances between taxa. These methods have the computational performance issue. Although several new methods with high-performance hardware and frameworks have been proposed, the issue still exists. In this work, a novel parallel Unweighted Pair Group Method with Arithmetic Mean approach on multiple Graphics Processing Units is proposed to construct a phylogenetic tree from extremely large set of sequences. The experimental results present that the proposed approach on a DGX-1 server with 8 NVIDIA P100 graphic cards achieves approximately 3-fold to 7-fold speedup over the implementation of Unweighted Pair Group Method with Arithmetic Mean on a modern CPU and a single GPU, respectively.
In this work, we consider the broadcast mechanisms for both reliable links and unreliable links in the Internet of Things (IoT) networks. Focusing on the minimum transmission broadcast (MTB) problem, we propose an efficient algorithm, termed as the Connected Dominating Set Algorithm based on Coalitional Graph Game (CDSA-CGG), to find the minimum connected dominating set (MCDS). Distinct from related work in the literature which adopts a non-cooperative game approach and assumes the interaction among nodes is limited to neighboring nodes, we formulate the interaction and cooperation among nodes over reliable links and over unreliable links as a connected forwarding graph based on coalitional graph game. We prove that the forwarding graph constructed by CDSA-CGG is a Nash network. In addition, we also prove that the final resulting graph is pairwise stable. The simulation results show that the proposed coalition graph game-based algorithm performs well in terms of the number of transmissions, convergence rate, and lifetime of nodes. INDEX TERMS Coalitional graph game, IoT, minimum transmission broadcast, connected dominating set, pairwise stability.
In this paper, we study a coalitional game approach to resource allocation in a multi-channel cooperative cognitive radio network with multiple primary users (PUs) and secondary users (SUs). We propose to form the grand coalition by grouping all PUs and SUs in a set, where each PU can lease its spectrum to all SUs in a time-division manner while the SUs in return assist PUs' data transmission as relays. We use the solution concept of the core to analyze the stability of the grand coalition, and the solution concept of the Shapley value to fairly divide the payoffs among the users. Due to the convexity of the proposed game, the Shapley value is shown to be in the core. We derive the optimal strategy for the SU, i.e., transmitting its own data or serving as a relay, that maximizes the sum rate of all PUs and SUs. The payoff allocations according to the core and the Shapley value are illustrated by an example, which demonstrates the benefits of forming the grand coalition as compared with noncoalition and other coalition schemes.
In this paper, we investigate the mode selection strategies for a new device-to-device (D2D) pair becoming active in a network with a number of existing D2D sensors or users coexisting with cellular users in a D2D-enabled heterogeneous network. Specifically, we propose two selection rules, the signal-to-interference-plus-noise-ratio (SINR)-based and the capacity-based, combined with two sets of different precoding schemes and discuss their impacts on the system under a variety of scenarios. While the cooperative block diagonalization (BD) among the cellular users combined with the zero-forcing (ZF) precoding among D2D users can eliminate interference observed at the new D2D receiving sensor, the maximum signal-to-leakage-and-noise-ratio (SLNR) precoding is often a preferred option due to low-complexity implementations and comparable performance. We note that the two selection rules, the SINR-based and the capacity-based, considered in this paper impact on the system differently, with interesting tradeoff from different perspectives. Finally, we provide insights by simulations into the best selection among the three modes depending on a variety of use cases in the network.
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