Cognitive diagnostic computerized adaptive testing (CD-CAT) has been suggested by researchers as a diagnostic tool for assessment and evaluation. Although model-based CD-CAT is relatively well researched in the context of large-scale assessment systems, this type of system has not received the same degree of research and development in small-scale settings, such as at the course-based level, where this system would be the most useful. The main obstacle is that the statistical estimation techniques that are successfully applied within the context of a large-scale assessment require large samples to guarantee reliable calibration of the item parameters and an accurate estimation of the examinees' proficiency class membership. Such samples are simply not obtainable in course-based settings. Therefore, the nonparametric item selection (NPS) method that does not require any parameter calibration, and thus, can be used in small educational programs is proposed in the study. The proposed nonparametric CD-CAT uses the nonparametric classification (NPC) method to estimate an examinee's attribute profile and based on the examinee's item responses, the item that can best discriminate the estimated attribute profile and the other attribute profiles is then selected. The simulation results show that the NPS method outperformed the compared parametric CD-CAT algorithms and the differences were substantial when the calibration samples were small.
Abstract-One important aspect of creating game bots is adversarial motion planning: identifying how to move to counter possible actions made by the adversary. In this paper, we examine the problem of opponent interception, in which the goal of the bot is to reliably apprehend the opponent. We present an algorithm for motion planning that couples planning and prediction to intercept an enemy on a partially-occluded Unreal Tournament map. Human players can exhibit considerable variability in their movement preferences and do not uniformly prefer the same routes. To model this variability, we use inverse reinforcement learning to learn a player-specific motion model from sets of example traces. Opponent motion prediction is performed using a particle filter to track candidate hypotheses of the opponent's location over multiple time horizons. Our results indicate that the learned motion model has a higher tracking accuracy and yields better interception outcomes than other motion models and prediction methods.
With the in-depth development of social reforms, the scientificization of enterprise online examinations has become more and more urgent and important. The key to realizing scientific examinations is the automation and rationalization of propositions. Therefore, the construction and realization of the test question bank is also more important. In the realization of the entire test question database, how to select satisfactory test questions randomly from a large number of test questions through the selection of test questions so that the average difficulty, discriminability, and reliability of the test are satisfactory? These requirements are also more important. Among them, random selection of questions is an important difficulty in the realization of the test question bank. In order to solve the difficulties of random selection of these test questions, the author combines the experience of constructing the test question bank and uses the discrete binomial distribution to draw conclusions. Random variables established the first mathematical model for topic selection. By determining the form of the test questions and the distribution of the difficulty of the test questions and then making it use a random function to select questions, this will achieve better results.
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