Perkembangan teknologi informasi sudah bukan cerita yang baru lagi, perkembangan minat pelajar terhadap program studi Ilmu Komputer pun terus mengalami peningkatan setiap tahunnya. Sejak 1980 data statistik Amerika Serikat menunjukkan adanya peningkatan masif pada pendaftaran siswa pada bidang studi Ilmu Komputer. Namun peningkatan tersebut tidak didorong metode pembelajaran yang efektif, sehingga sejumlah pelajar kala itu gagal melanjutkan pembelajarannya ke tahap lanjut. Menghadapi fenomena ini, peneliti berbondong-bondong mencari metode pembelajaran yang efektif, dan menemukan bahwa bermain game berbasis coding dapat meningkatkan minat belajar pemrograman. Metode ini akhirnya banyak dipraktekkan hingga kini. Pelajar Ilmu Komputer, khususnya pemrograman di Kota Batam sebagai target penelitian merupakan penghuni salah satu daerah yang berbatasan langsung dengan negara Singapura dan Malaysia. Dengan segala keunikan dan kesempatan untuk “mencicipi” permainan dari negara maju seperti Singapura, apakah metode pembelajaran berbasis coding games masih akan efektif? Hasil penelitian penulis membuktikan bahwa kepuasan bermain dan kebergunaan suatu permainan secara signifik memengaruhi kepuasan pemain, kemudian keberlanjutan minat belajar juga dipengaruhi secara signifik oleh kepuasan.
This research aims to analyze the linguistic compression in the film Saving Private Ryan in the Indonesian subtitle on the speech acts. This research uses descriptive qualitative method. The source of data is the conversation among characters in the film Saving Private Ryan. Meanwhile, data of this research are the utterances or sentences in the subtitle of the movie which involve two different languages; English (Source Language) and Indonesian (Target Language). The finding shows that there are 22 data of illocutionary speech acts which are translated by using linguistic compression technique and categorized into three types of illocutionary acts. The quality of the subtitles translated by that technique is very good because it translated accurately, the meaning or intention in words can be accurately delivered into the target language.
Perkembangan teknologi informasi yang semakin pesat telah memberikan berbagai dampak positif bagi perusahaan yang menerapkannya dalam rangka mencapai visi, misi serta tujuan mereka. Namun, manfaat dari perkembangan teknologi informasi juga membawa berbagai ancaman dan risiko penggunaannya. Salah satu risiko yang dimaksud adalah serangan cyber. Terdapat berbagai standar framework yang dapat digunakan untuk meng-audit/mengukur tingkat keamanan cybersecurity, diantaranya NIST dan ISO 27001. Tujuan dari penelitian ini adalah melakukan perbandingan dari standar framework cybersecurity NIST dan ISO 27001 dengan metode deskriptif studi pustaka. Hasil dari penelitian tersebut memperoleh kelebihan dan kekurangan dari masing-masing standar framework.
A bug is a system error that causes a mismatch between user expectations to actualization. Bugs often arise from programmatical mistakes, and a prompt resolution is mandatory so that the users’ business processes are assured. However, the author has noted a low efficiency of developers’ bug solving. After research, the cause is the lack of knowledge management, especially in bug tracking. This has resulted in the repetition of the error. The developers often made the same mistake that the others had encountered. The above has moved the author to build a bug tracking system (BTS) that can enhance the efficiency of bug solving. The author has developed the application using Django, MySQL, and Scrum. Scrum’s agile approaches enable dynamic and rapid development. In addition, BTS utilized a content-based filtering algorithm known as Cosine Similarity. This study results in the implementation of BTS with comprehensive capabilities. Users can manage bugs and compare them to others to find potential duplication into minimizing data redundancy. The author has implemented the BTS towards groups of developers. Through a user acceptance survey, the author finds 78.72% of system objectives achieved. The users find improvement in the quality and efficiency of their bug solving
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