The eye movement analysis with hidden Markov models (EMHMM) method provides quantitative measures of individual differences in eye-movement pattern. However, it is limited to tasks where stimuli have the same feature layout (e.g., faces). Here we proposed to combine EMHMM with the data mining technique co-clustering to discover participant groups with consistent eye-movement patterns across stimuli for tasks involving stimuli with different feature layouts. Through applying this method to eye movements in scene perception, we discovered explorative (switching between the foreground and background information or different regions of interest) and focused (mainly looking at the foreground with less switching) eye-movement patterns among Asian participants. Higher similarity to the explorative pattern predicted better foreground object recognition performance, whereas higher similarity to the focused pattern was associated with better feature integration in the flanker task. These results have important implications for using eye tracking as a window into individual differences in cognitive abilities and styles. Thus, EMHMM with co-clustering provides quantitative assessments on eye-movement patterns across stimuli and tasks. It can be applied to many other real-life visual tasks, making a significant impact on the use of eye tracking to study cognitive behavior across disciplines.
Greater eyes-focused eye movement pattern during face recognition is associated with better performance in adults but not in children. We test the hypothesis that higher eye movement consistency across trials, instead of a greater eyes-focused pattern, predicts better performance in children since it reflects capacity in developing visual routines. We first simulated visual routine development through combining deep neural network and hidden Markov model that jointly learn perceptual representations and eye movement strategies for face recognition. The model accounted for the advantage of eyes-focused pattern in adults, and predicted that in children (partially trained models) consistency but not pattern of eye movements predicted recognition performance. This result was then verified with data from typically developing children. In addition, lower eye movement consistency in children was associated with autism diagnosis, particularly autistic traits in social skills. Thus, children’s face recognition involves visual routine development through social exposure, indexed by eye movement consistency.
Using background music (BGM) during learning is a common behavior, yet whether BGM can facilitate or hinder learning remains inconclusive and the underlying mechanism is largely an open question. This study aims to elucidate the effect of self-selected BGM on reading task for learners with different characteristics. Particularly, learners’ reading task performance, metacognition, and eye movements were examined, in relation to their personal traits including language proficiency, working memory capacity, music experience and personality. Data were collected from a between-subject experiment with 100 non-native English speakers who were randomly assigned into two groups. Those in the experimental group read English passages with music of their own choice played in the background, while those in the control group performed the same task in silence. Results showed no salient differences on passage comprehension accuracy or metacognition between the two groups. Comparisons on fine-grained eye movement measures reveal that BGM imposed heavier cognitive load on post-lexical processes but not on lexical processes. It was also revealed that students with higher English proficiency level or more frequent BGM usage in daily self-learning/reading experienced less cognitive load when reading with their BGM, whereas students with higher working memory capacity (WMC) invested more mental effort than those with lower WMC in the BGM condition. These findings further scientific understanding of how BGM interacts with cognitive tasks in the foreground, and provide practical guidance for learners and learning environment designers on making the most of BGM for instruction and learning.
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