The advent of the Internet era has endowed artistic creation with new forms and connotations, and more and more digital media technologies have entered the stage of artistic creation and exhibition. At the same time, Internet technology has also provided more abundant artistic resources and art forms for digital media art for reference. With the development of animation control technology, various character animations present three-dimensional visual effects. Digital media art has emerged as a new concept in the field of multimedia applications and the integration and development of various technologies such as intelligent technology, network technology, media technology, and art design. This makes the art present a three-dimensional beauty with the support of modern high-tech technology. This paper mainly discusses the application of animation control technology in digital media art under the support of Internet technology. This paper also studies the artistic effect of digital media art under animation control technology. Through experimental research, this paper shows that the application of animation control technology in digital media art can improve the vividness of animation characters and promote the integration of digital media technology and culture and art. The fidelity to its simulated reality reaches 98.99%, and the actual effect achieved in the process of digital media art design work is completed, thereby realizing a large number of character animation scenes.
Purpose. To serve as a reference for the evolution of the online digital art display industry, as well as to conduct further studies in the field of digital entertainment art in the showcase design business in order to give solid evidentiary assurances, this article presents a virtual reality which is a technology reality-based digital media art exhibition design with the goal of examining the new construction trend of online media art with in context of existing period and the use of sophisticated technology. Implications. This paper enriches the theory, skills, and means of digital cultural communication, opens up a broader space and vision for digital media art communication, enriches the communication skills and means of digital media, and provides flexible and efficient ideas and methods for the dissemination of digital media art, which is of practical significance for realizing the active and effective dissemination of digital media art. Methodology. The method of this paper is to use the digital three-dimensional panorama technology of virtual reality to explore the digital media art display and digital media art expression form of augmented reality. The role of these methods is to solve the problem of spatial positioning of virtual 3D objects in real scenes and to judge the final detection model, the problem of model making to satisfy AR computing power, and the problem of scene interaction. Research Findings. Through a mix of digital content artwork and virtual reality and augmented reality technologies, this research examines the impact of AR and VR in digital art and analyzes and summarizes a series of design strategies for digital media art display projects. The results show that people are 33.6% more satisfied with VR and AR displays than traditional displays.
The main purpose of this paper is to analyze and study the digital media art (DMAT) display design through the acquisition technology of 3D point cloud data of sequence images. This paper integrates digital media art to the display design, making the display design more colorfulness and promoting the development of the display design. The main method adopted in this paper is the 3D reconstruction technology based on sequence diagram, which includes image segmentation method and sequence feature extraction method. Through experiments, it is found that 3D point cloud data acquisition technology based on sequence images can effectively combine DMAT and display design, so that both can develop healthily. In the era of digital media, new thinking on display design, including how display designers should deal with and maximize the development potential of digital media in the face of new technologies and future viewing models. Research into DMAT and display design will have a huge impact on display art. It can be seen from the data in of this article that the development percentage of digital media art 2018 ranges from 9.8% to 15%. The range of the development percentage of digital media art 2021 is 17%-36%. It can be seen how the development of DMAT is very rapid, so it is urgent to study the display design of digital media.
Cultural and creative industries have the characteristics of spatial agglomeration. They not only show the situation of “local concentration and overall dispersion” as a whole but also have the function of self-strengthening development. In order to improve the service capacity of tTitan aerospace cultural and creative industry space, the park provides high availability and wide bandwidth physical outgoing lines, optimizes the private cloud computing capacity of the park, and improves the high availability performance of the network under the large business mode of the park. Finally, it is found that the increase of/in occupancy rate, GDP, and total service revenue of the park have been improved. In this paper, starting with the current situation of China’s population and the current situation of Fantian business combined with information technology, space aggregation was carried out to build an aviation business park by high-tech means, so that they can attract more talents with high knowledge and high R&D ability to move in and drive the economic development at that time.
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