Penelitian ini bertujuan untuk mengembangkan multimedia pembelajaran pengenalan huruf hijaiyah. Pengenalan huruf Hijaiyah pada anak-anak usia dini sangatlah penting, karena mengenal huruf hijaiyah adalah dasar untuk mepelajari cara membaca Al-Qur’an dengan baik dan benar. dengan multimedia pembelajaran diharapkan dapat meningkatkan minat belajar pada anak-anak. Metode yang digunakan pada pengembangan multimedia pembelajaran pengenalan huruf hijaiyah adalah metode 4-D (Define, Design, Develop, Disseminate). Pendifinisan masalah menggunakan survey lapangan dan mempelajari buku iqro, proses desain menggunakan Adobe Fotoshop CS6. Pada proses pengembangan dilakukan penggabungan materi berupa teks, gambar, audio, dan animasi dengan menggunakan adobe flash cs 6 dan dilanjutkan uji coba menggunakan metode Alpha dan Beta test. Hasil penelitian ini adalah DVD multimedia pembelajaran pengenalan huruf hijaiyah yang siap digunakan. Berdasarkan hasil evaluasi pada saat penyebaran multimedia pembelajaran pengenalan huruf hijaiyah dapat disimpulkan bahwa multimedia ini sangat membantu guru-guru taman pendidikan Al-Qur’an dan anak didiknya serta anak-anak yang ingin mengenal huruf hijaiyah. .
Abstrak - Penelitian ini bertujuan untuk mengembangkan Jurnal Pariwisata Darussalam berbasis jurnal elektronik di Politeknik Darussalam Palembang dengan menggunakan Open Journal System (OJS) yang dapat digunakan untuk publikasi artikel penelitian dosen-dosen di Politeknik Darussalam dan para peneliti di Bidang Pariwisata. Metode pengumpulan data menggunakan metode wawancara dengan pihak pengelola Jurnal Pariwisata Darussalam. Selain menggunakan metode wawancara, pengumpulan data juga dilakukan dengan melakukan observasi dengan cara mengamati OJS-OJS sejenis serta pengumpulan data dengan menggunakan studi pustaka. Metode pengembangan sistem yang digunakan untuk mengembangkan Jurnal Pariwisata Darussalam adalah metode rekayasa web yang merupakan gabungan dari aktifitas rekayasa perangkat lunak dan web publishing yang terdiri dari lima tahapan, yaitu Customer communication , planning, modeling, Construction, delivery dan feedback. Proses Construction meliputi pengaturan pada journal, website, workflow, distribution, users dan roles. Setelah melalui uji coba dari internal pengembang dan pihak Politeknik Darussalam yang terdiri dari dosen dan pihak pengelola jurnal, maka Jurnal Pariwisata resmi digunakan dan dapat di akses di https://ojs.politeknikdarussalam.ac.id/index.php/jpd yang dapat digunakan untuk publikasi artikel oleh dosen Politeknik Darussalam dan para peneliti pada bidang pariwisata
The focus of this research is to create a product sales application that can help and simplify the process of selling to product delivery, and can provide information about the company and the latest stock and prices at PT. Prima Fabian Mandiri Palembang City. Design/method/approach: The system development method uses the prototype method, while the system modeling uses UML (Unified Modeling Language) in the form of use cases, activity diagrams, sequence diagrams, and class diagrams. The application also conducts testing using black box testing and after that an usability evaluation is carried out using the Use Questionnaire method with a total of 30 respondents. Questionnaires are created and distributed online using google forms. Based on the results of validity and reliability tests calculated using SPSS 25. The results of this study resulted in a product delivery application, and can provide information about the company and the latest stock and prices at PT. Prima Fabian Mandiri Palembang City. The system testing technique used in this study was black box testing, and usability evaluation was carried out using the Use Questionnaire. Based on the results of validity and reliability tests calculated using SPSS 25, all statements are declared valid and reliable so that from the five variables it shows that consumers are satisfied with the usefulness of the PT application. Prima Fabian Mandiri Palembang City. Users of this product sales application are admins, consumers, logistics and company leaders.
This research aims to develop multimedia learning in computer graphics courses. The development method used is ADDIE (Analysis Design Develop Implementation Evaluate) which is a method usually used for the development of multimedia learning. The process of analysis is done by looking and studying the process of teaching and learning that runs during this, at the design stage used Adobe Photoshop software. In the process of developing the author using Adobe Flash CS6 for display, writing and animation, as well as Visual camtasia video creation. After the development process is complete, the implementation stages are tested using white box and black box test method. In evaluation prooses involving multimedia experts and students who have followed or are following the course of Computer Graph. Based on the results of experiments and evaluations can be concluded that multimedia learning Graphics Data meet the criteria very well include operational aspects and teaching materials and can be used to help students and lecturers on teaching and learning process, and can be used by students to learn independently
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.