Walking is a fundamental physical activity in humans. Various virtual walking systems have been developed using treadmill or leg-support devices. Using optic flow, foot vibrations simulating footsteps, and a walking avatar, we propose a virtual walking system that does not require limb action for seated users. We aim to investigate whether a full-body or hands-and-feet-only walking avatar with either the first-person (experiment 1) or third-person (experiment 2) perspective can convey the sensation of walking in a virtual environment through optic flows and foot vibrations. The viewing direction of the virtual camera and the head of the full-body avatar were linked to the actual user's head motion. We discovered that the full-body avatar with the first-person perspective enhanced the sensations of walking, leg action, and telepresence, either through synchronous or asynchronous foot vibrations. Although the hands-and-feet-only avatar with the first-person perspective enhanced the walking sensation and telepresence, compared with the no-avatar condition, its effect was less prominent than that of the full-body avatar. However, the full-body avatar with the third-person perspective did not enhance the sensations of walking and leg action; rather, it impaired the sensations of self-motion and telepresence. Synchronous or rhythmic foot vibrations enhanced the sensations of self-motion, waking, leg action, and telepresence, irrespective of the avatar condition. These results suggest that the full-body or hands-and-feet avatar is effective for creating virtual walking experiences from the first-person perspective, but not the third-person perspective, and that the foot vibrations simulating footsteps are effective, regardless of the avatar condition.
The number of elements in two stereo-surfaces parallelly overlapped in depth is overestimated compared to that in a single flat surface, even when both have the same number of elements. Using stereoscopic pairs of elements, we evaluated two hypotheses on the overestimation: one that a higher-order process, forming a background surface, increases the number of perceived elements, and the other that the number of elements potentially occluded by the elements on a front surface is taken accounted for. The data from four experiments showed that (a) when binocular disparity between (or among) stereoscopic elements was small, the overestimation occurred for the stimuli we used-a two-surface-overlapping stimulus, where the likelihood for the process to operate was manipulated by changing the averaged luminance of each surface, a volumetric stimulus, where the likelihood for the background surface to be formed would decrease, and a two-non-overlappingsurface stimulus, where the surfaces in depth were not overlapped-, and (b) when binocular disparity was large, the overestimation occurred for the two-surfaces-overlapping stimulus, when the averaged luminance of the two surfaces were the same, and for the volumetric stimulus, but diminished for the surface-overlapping stimulus, when the averaged luminance differed between the surfaces and for the surfaces-non-overlapping stimulus. These results cannot be explained either hypothesis only. We explain the results by postulating that the sensory system processing disparities of elements interferes with that estimating the number of elements, resulting in an overestimation of the elements in a stereostimulus, and the disparity range within which the interference occurs may depend on the stimulus depth structure.
Peripersonal space (PPS) is important for humans to perform body–environment interactions. However, many previous studies only focused on the specific direction of the PPS, such as the front space, despite suggesting that there were PPSs in all directions. We aimed to measure and compare the peri-trunk PPS in four directions (front, rear, left, and right). To measure the PPS, we used a tactile and an audio stimulus because auditory information is available at any time in all directions. We used the approaching and receding task-irrelevant sounds in the experiment. Observers were asked to respond as quickly as possible when a tactile stimulus was applied to a vibrator on their chest. We found that peri-trunk PPS representations exist with an approaching sound, irrespective of the direction.
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