Relatively little is known about how people use the landmarks in their environment to learn routes. Landmarks are commonly regarded as associative cues--stimuli that enable recall of directional responses that lead closer to the navigator's goal. We contrast the function of landmark as associative cue with that of a beacon-a landmark near enough to a goal that moving toward it leads the navigator closer to his or her goal. In five experiments, participants learned a route through a simple desktop virtual environment. In the first three experiments, routes were learned better when their landmarks served as beacons than as associative cues. Two additional experiments showed that the acquired route knowledge depends on the function that landmarks serve during learning. Beacon-based route knowledge is less enduring and relatively less likely to involve knowledge of directions in the environment than is the route knowledge formed from landmarks that serve as associative cues.
Blind and blindfolded sighted observers were presented with auditory stimuli specifying target locations. The stimulus was either sound from a loudspeaker or spatial language (e.g., "2 o'clock, 16 ft"). On each trial, an observer attempted to walk to the target location along a direct or indirect path. The ability to mentally keep track of the target location without concurrent perceptual information about it (spatial updating) was assessed in terms of the separation between the stopping points for the 2 paths. Updating performance was very nearly the same for the 2 modalities, indicating that once an internal representation of a location has been determined, subsequent updating performance is nearly independent of the modality used to specify the representation.
We examined changes in performance as people learned to use an angled laparoscope, a challenging spatial skill that must be mastered by surgeons who perform minimally invasive techniques. In Experiment 1, novices took tests of spatial and general reasoning ability, and then learned to operate an angled laparoscope, simulated in a virtual environment, over 12 learning sessions. Initial performance showed considerable variability among learners, with performance related to general and spatial abilities. As learning progressed, interindividual variability diminished and all learners attained proficiency; the correlation with general ability diminished but the correlation with spatial ability remained significant. In Experiment 2, performance by highly experienced surgeons on the simulation was excellent from the first session, confirming its ecological validity. The findings contribute to theories of skill acquisition. They also have practical implications for the selection of surgeons and for the potential use of virtual environments in surgical training.
Responses are faster with spatial S-R correspondence than with noncorrespondence (spatial compatibility effect), even if stimulus location is irrelevant (Simon effect). In two experiments, we sought to determine whether stimuli located above and below a fixation point are coded as left and right (and thus affect the selection of left and right responses) if the visual context suggests such a coding. So, stimuli appeared on the left or right eye of a face's image that was tilted by 90° to one side or the other (Experiment 1) or varied between upright and 45° or 90° tilting (Experiment 2). Whether stimulus location was relevant (Experiment 1) or not (Experiment 2), responses were faster with correspondence of (face-based) stimulus location and (egocentrically defined) response location, even if stimulus and response locations varied on physically orthogonal dimensions. This suggests that object-based spatial stimulus codes are formed automatically and thus influence the speed of response selection.
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