There have been many aviation accidents and incidents related to mode confusion on the flight deck. The aim of this research is to evaluate human-computer interactions on a newly designed augmented visualization Primary Flight Display (PFD) compared with the traditional design of PFD. Based on statistical analysis of 20 participants interaction with the system, there are significant differences on pilots' pupil dilation, fixation duration, fixation counts and mental demand between the traditional PFD design and augmented PFD. The results demonstrated that augmented visualisation PFD, which uses a green border around the "raw data" of airspeed, altitude or heading indications to highlight activated mode changes, can significantly enhance pilots' situation awareness and decrease perceived workload. Pilots can identify the status of flight modes more easily, rapidly and accurately compared to the traditional PFD, thus shortening the response time on cognitive information processing. This could also be the reason why fixation durations on augmented PFDs were significantly shorter than traditional PFDs. The augmented visualization in the flight deck improves pilots' situation awareness as indicated by increased fixation counts related to attention distribution. Simply highlighting the parameters on the PFD with a green border in association with relevant flight mode changes will greatly reduce pilots' perceived workload and increase situation awareness. Flight deck design must focus on methods to provide pilots with enhanced situation awareness, thus decreasing cognitive processing requirements by providing intuitive understanding in time limited situations.
Technology is not neutral, any technology has a certain value orientation. The Digital and Virtual which inherent in 3D animation technology, leading 3D animation images reflect a new level of visual orientation. Spectacle victory narrative is mainly reflected in its visual highlight.
Type of computer animation using 3D technology can be divided under three seeds that mimic 2D animation, imitating traditional 3D animation, imitating real movie. Mimic 2D animation and imitating real movie are infinitely close with 2D animation and real film movie. Imitating traditional 3D animation is completely different from the traditional three-dimensional animation, which won the visual realism. "Visual realism" to get that 3D animation and real film movie stood on the same competition platform.
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