In this paper we present a novel real-time algorithm for simultaneous pose and shape estimation for articulated objects, such as human beings and animals. The key of our pose estimation component is to embed the articulated deformation model with exponential-maps-based parametrization into a Gaussian Mixture Model. Benefiting from the probabilistic measurement model, our algorithm requires no explicit point correspondences as opposed to most existing methods. Consequently, our approach is less sensitive to local minimum and well handles fast and complex motions. Extensive evaluations on publicly available datasets demonstrate that our method outperforms most state-of-art pose estimation algorithms with large margin, especially in the case of challenging motions. Moreover, our novel shape adaptation algorithm based on the same probabilistic model automatically captures the shape of the subjects during the dynamic pose estimation process. Experiments show that our shape estimation method achieves comparable accuracy with state of the arts, yet requires neither parametric model nor extra calibration procedure.
Depth camera such as Microsoft Kinect, is much cheaper than conventional 3D scanning devices, and thus it can be acquired for everyday users easily. However, the depth data captured by Kinect over a certain distance is of extreme low quality. In this paper, we present a novel scanning system for capturing 3D full human body models by using multiple Kinects. To avoid the interference phenomena, we use two Kinects to capture the upper part and lower part of a human body respectively without overlapping region. A third Kinect is used to capture the middle part of the human body from the opposite direction. We propose a practical approach for registering the various body parts of different views under non-rigid deformation. First, a rough mesh template is constructed and used to deform successive frames pairwisely. Second, global alignment is performed to distribute errors in the deformation space, which can solve the loop closure problem efficiently. Misalignment caused by complex occlusion can also be handled reasonably by our global alignment algorithm. The experimental results have shown the efficiency and applicability of our system. Our system obtains impressive results in a few minutes with low price devices, thus is practically useful for generating personalized avatars for everyday users. Our system has been used for 3D human animation and virtual try on, and can further facilitate a range of home–oriented virtual reality (VR) applications.
Time-of-flight range sensors have error characteristics, which are complementary to passive stereo. They provide real-time depth estimates in conditions where passive stereo does not work well, such as on white walls. In contrast, these sensors are noisy and often perform poorly on the textured scenes where stereo excels. We explore their complementary characteristics and introduce a method for combining the results from both methods that achieve better accuracy than either alone. In our fusion framework, the depth probability distribution functions from each of these sensor modalities are formulated and optimized. Robust and adaptive fusion is built on a pixel-wise reliability weighting function calculated for each method. In addition, since time-of-flight devices have primarily been used as individual sensors, they are typically poorly calibrated. We introduce a method that substantially improves upon the manufacturer's calibration. We demonstrate that our proposed techniques lead to improved accuracy and robustness on an extensive set of experimental results.
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