Abstract:In visual navigation system, a method of construction and scheduling of multi-resolution LOD terrain is designed according to the influence of terrain precision on super low flight. First, the tiled pyramid is constituted to manage the terrain data, which is organized by quadtree. The terrain complexity-based node selection criterion is used to select the required blocks for rendering. Then, the structural similarity of quadtree nodes is made use of to symmetrically cluster two-level nodes, which is suitable for batch scheduling of terrain data. Experimental results show that this method improves the terrain precise from a certain range of the aircraft, reduces the frequency of data scheduling, and enhances the rendering frame rates of navigation scene.
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