When compressed gas is ejected from a nozzle into a low-pressure environment, the shock wave diffracts around the nozzle lip and a vortex loop will form. The phenomenon has been widely investigated in the continuum flow regime, but how the shock diffraction and vortex behave under rarefied flow conditions has not received as much attention. It is necessary to understand this transient flow in rarefied environments to improve thrust vector control and avoid potential contamination and erosion of spacecraft surfaces. This work provides numerical results of the vortex loop formation caused by shock wave diffraction around a 90 • corner using the direct simulation Monte Carlo method and the compressible Navier-Stokes equations with the appropriate Maxwell velocity slip and the von Smoluchowski temperature jump boundary conditions. The Mach number and rarefaction effects on the formation and evolution of the vortex loop are discussed. A study of the transient structures of vortex loops has been performed using the rorticity concept. A relationship of mutual transformation between the rorticity and shear vectors has been discovered, demonstrating that the application of this concept is useful to understand vortex flow phenomena.
Understanding plume-surface interactions is essential to the design of lander modules and potential bases on bodies such as the Moon, as it is important to predict erosion patterns on the surface and the transport of the displaced regolith material. Experimentally, it is difficult to replicate the extra-terrestrial conditions (e.g. the effects of reduced gravity). Existing numerical tools have limited accessibility and different levels of sophistication in the modelling of regolith entrainment and subsequent transport. In this work, a fully transient open source code for solving rarefied multiphase flows, rarefiedMultiphaseFoam, is updated with models to account for solid-solid interactions and applied to rocket exhaust plume-lunar regolith interactions. Two different models to account for the solid-solid collisions are considered; at relatively low volume fractions, a stochastic collision model, and at higher volume fractions the higher fidelity multiphase particle-in-cell (MPPIC) method. Both methods are applied to a scaled down version of the Apollo era lunar module descent engine and comparisons are drawn between the transient simulation results. It is found that the transient effects are important for the gas phase, with the shock structure and stand-off height changing as the regolith is eroded by the plume. Both models predict cratering at early times and similar dispersion characteristics as the viscous erosion becomes dominant. In general, the erosion processes are slower with the multiphase particle-in-cell method because it accounts for more physical effects, such as enduring contacts and a maximum packing limit. It is found that even if the initial volume fraction is low, the stochastic collision method can become unreliable as the plume impinges on the surface and compresses the regolith particles, invalidating the method’s assumption of only binary collisions. Additionally, it is shown that the breakdown of the locally free-molecular flow assumption that is used to calculate the drag and heat transfer on the solid particles has a strong influence on the temperatures that the solid particles obtain.
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