While mobile phones affect our behavior and tend to separate us from our physical environment, our environment could instead become a responsive part of the information domain. For navigation using a map while cycling in an urban environment, we studied two alternative solutions: smartphone display and projection on the road. This paper firstly demonstrates by proof-of-concept a GPS-based map navigation using a bike-mounted projector. Secondly, it implements a prototype using both a projector and a smartphone mounted on a bike, comparing them for use in a navigation system for nighttime cycling. Thirdly, it examines how visuo-spatial factors influence navigation. Our findings will be useful for designing navigation systems for bikes and even for cars, helping cyclists and drivers be more attentive to their environment while navigating, providing useful information while moving.
In this paper we describe experiments in which we acquire range images of underwater surfaces with four types of depth sensors and attempt to reconstruct underwater surfaces. Two conditions are tested: acquiring range images by submersing the sensors and by holding the sensors over the water line and recording through water. We found out that only the Kinect sensor is able to acquire depth images of submersed surfaces by holding the sensor above water. We compare the reconstructed underwater geometry with meshes obtained when the surfaces were not submersed. These findings show that 3D underwater reconstruction using depth sensors is possible, despite the high water absorption of the near infrared spectrum in which these sensors operate.
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Emerging research and growing use of mobile projectors reveal a need for better understanding of how to design interaction with such devices. This paper examines key aspects affecting the use of mobile projectors during motion. With the help of two prototypes we explore visibility issues of mobile projectors, in particular how surface colors and geometry affect the visibility of projected information. We then consider the choice of placement of information in the human field of view in the context of peripersonal and extrapersonal spaces. Finally, we raise the issue of body mount location and design implications of long-term use of this type of pervasive display. The paper presents two design explorations using projected displays to address projection on outdoor regular surfaces (snow) and projection on indoor irregular surfaces (indoor and outdoor), in the form of useable prototypes presenting map navigation. Use of the prototypes was explored in various contexts, leading to insights into the limitations and possibilities of such displays. These insights are presented in a set of design considerations intended to inform designers of future mobile projector applications.
Motion tracking systems are gaining popularity and have a number of applications in research, entertainment, and arts. These systems must be calibrated before use. This process requires extensive user effort to determine a 3D coordinate system with acceptable accuracy. Usually, this is achieved by rapidly manipulating a calibration device (e.g. a calibration wand) in a volume for a set amount of time. While this is a complex spatial input task, improving the user experience of calibration inspired little research. This paper presents the design, implementation, and evaluation of WAVI -a prototype device mounted on a calibration wand to jointly provide visual and tactile feedback during the calibration process. We conducted a user study that showed that the device significantly increases calibration quality without increasing user effort. Based on our experiences with WAVI, we present new insights for improving motion tracking calibration and complex spatial input.
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