The widespread use of technologies is increasing exponentially in various sectors including education. In relation to this, Open and Distance Learning (ODL) is one of the methods in delivering lectures through the use of internet. ODL has been proposed years back but the implementation is getting obvious lately. Due to unforeseen circumstances, ODL is the best medium to ensure the effectiveness of the deliverable. An instructional model is used as a method to guide teaching process. This method would be more useful when it can integrate with learning styles as well. This paper aims to integrate instructional models with learning styles for the ODL environment. Based on the previous research, classifying the instructional models that fit best to the learning styles would help in enhancing student performance. This integration will also give benefits towards educators significantly. To conclude, a well-designed instructional model that is align with learning styles will give a great impact on teaching and learning process.
The invention of the COVID-19 vaccines has resulted in various viewpoints and reactions from the public. The vaccines are guaranteed to be safe and clinically proven to enhance human antibodies preventing the virus from spreading. However, disseminating facts and truth about vaccines to the public is challenging due to many factors, including vaccine hesitancy and skepticism. Besides, some individuals are still concerned about vaccines' adverse effects and safety. Plus, the presence of various misleading online discussions promoted by anti-vaccine activists that spread false information about vaccines has worsened the situation. Therefore, in this paper, we proposed a digital board game, the VaccineLand, that provides information about vaccines in terms of their history, reasons for taking them, and the adverse effects on the public. Thus, VaccineLand was established based on the Game-Based Learning (GBL) model by its goal, which is to provide the public with facts and knowledge about vaccines in an interactive way. GBL is known as a type of gameplay with specific learning outcomes. Interactive GBL corresponds to the use of educational game applications for learning. This study investigates a usability evaluation consisting of four variables (usefulness, ease of use, ease of learning, and satisfaction) involving a total of 40 respondents. The finding indicates that the usability of this game was highly acceptable. We believe that VaccineLand can be a helpful tool to educate the public about vaccines
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