The gem5 simulation infrastructure is the merger of the best aspects of the M5 [4] and GEMS [9] simulators. M5 provides a highly configurable simulation framework, multiple ISAs, and diverse CPU models. GEMS complements these features with a detailed and exible memory system, including support for multiple cache coherence protocols and interconnect models. Currently, gem5 supports most commercial ISAs (ARM, ALPHA, MIPS, Power, SPARC, and x86), including booting Linux on three of them (ARM, ALPHA, and x86). The project is the result of the combined efforts of many academic and industrial institutions, including AMD, ARM, HP, MIPS, Princeton, MIT, and the Universities of Michigan, Texas, and Wisconsin. Over the past ten years, M5 and GEMS have been used in hundreds of publications and have been downloaded tens of thousands of times. The high level of collaboration on the gem5 project, combined with the previous success of the component parts and a liberal BSD-like license, make gem5 a valuable full-system simulation tool.
Smartphones have recently overtaken PCs as the primary consumer computing device in terms of annual unit shipments. Given this rapid market growth, it is important that mobile system designers and computer architects analyze the characteristics of the interactive applications users have come to expect on these platforms. With the introduction of highperformance, low-power, general purpose CPUs in the latest smartphone models, users now expect PC-like performance and a rich user experience, including high-definition audio and video, high-quality multimedia, dynamic web content, responsive user interfaces, and 3D graphics.In this paper, we characterize the microarchitectural behavior of representative smartphone applications on a currentgeneration mobile platform to identify trends that might impact future designs. To this end, we measure a suite of widely available mobile applications for audio, video, and interactive gaming. To complete this suite we developed BBench, a new fully-automated benchmark to assess a web-browser's performance when rendering some of the most popular and complex sites on the web. We contrast these applications' characteristics with those of the SPEC CPU2006 benchmark suite. We demonstrate that realworld interactive smartphone applications differ markedly from the SPEC suite. Specifically the instruction cache, instruction TLB, and branch predictor suffer from poor performance. We conjecture that this is due to the applications' reliance on numerous high level software abstractions (shared libraries and OS services). Similar trends have been observed for UI-intensive interactive applications on the desktop.
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Emerging non-volatile memory (NVRAM) technologies offer the durability of disk with the byte-addressability of DRAM. These devices will allow software to access persistent data structures directly in NVRAM using processor loads and stores, however, ensuring consistency of persistent data across power failures and crashes is difficult. Atomic, durable transactions are a widely used abstraction to enforce such consistency. Implementing transactions on NVRAM requires the ability to constrain the order of NVRAM writes, for example, to ensure that a transaction's log record is complete before it is marked committed. Since NVRAM write latencies are expected to be high, minimizing these ordering constraints is critical for achieving high performance. Recent work has proposed programming interfaces to express NVRAM write ordering constraints to hardware so that NVRAM writes may be coalesced and reordered while preserving necessary constraints. Unfortunately, a straightforward implementation of transactions under these interfaces imposes unnecessary constraints. We show how to remove these dependencies through a variety of techniques, notably, deferring commit until after locks are released. We present a comprehensive analysis contrasting two transaction designs across three NVRAM programming interfaces, demonstrating up to 2.5x speedup.
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