At present information technologies are rapidly developing all over the world, so a man of today should be engaged in self-education and self-improvement. Due to the rapid society informatization and learning conditions during a pandemic, there is an increasing need to improve the computer literacy of current and future teachers, as a computer is the main device in the work of a teacher and in teaching a student in the modern world. In this regard, the formation of computer literacy among students of pedagogical universities and teachers in the current learning environment is an urgent problem in modern society. In accordance with the problem, the main goal of the article is to analyze the works of both domestic and foreign scientists, devoted to the problems of training future teachers in the context of society informatization and the pandemic. For a more detailed analysis and study of the problem of computer literacy formation, the article uses a theoretical research method, which is implemented in considering the fundamental definitions of computer literacy, in highlighting the main levels of computer literacy. The result of the analysis is a listing and description of the basic skills that a pedagogical university student and an employee in the field of education must possess to work with computer information, as well as the use of computer programs in the professional activity of a teacher in the pandemic. Thus, increasing computer literacy is an integral process in the information society, especially during the period of active use of distance learning technologies.
Digitalization has changed the methods of developing new skills and abilities in schoolchildren. New approaches have to be designed to plan training sessions and implant the basic ideas about professional competence. Modern supra-professional skills also require novel methods. This research featured digital didactic games as a means of developing supra-professional competencies. The authors reviewed available publications on professional and supra-professional competencies and their development methods. They described the semantic structure of the soft skills formation model through the use of digital didactic games. Didactic games are effective in developing soft skills and have a great digital potential, e.g., certain parts of a didactic game can be digitally personalized. The article describes didactic games, their requirements, and specific soft skills that are considered mandatory as part of supra-professional skills. The research relied on the principles of consistency and the holistic approach to academic processes, as well as on the connection between logic, history, theory, and practice. The article can help educators to develop new didactic games for various disciplines.
Тhis article discusses the process of formation of professional competence of the future teacher of mathematics based on the structural and functional model based on contextual problems in mathematical analysis.
Статья посвящена рассмотрению вопроса об эффективности использования специальных средств обучения в процессе подготовки к ЕГЭ по математике. Рассмотрен ы некоторые программы, с помощью которых можно наглядно и просто объяснить решение определенных задач. Ключевые слова: технические средства обучения, ЕГЭ, математика, задания, решение заданий.
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