ACM SIGGRAPH 2018 Virtual, Augmented, and Mixed Reality 2018
DOI: 10.1145/3226552.3226575
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1000 cut journey

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Cited by 20 publications
(14 citation statements)
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“…The extent to which any particular VR experience is immersive or interactive also varies based upon the specifications of the specific software. For example, 1000 Cut Journey allows viewers to become Michael Sterling, a Black man, and encounter racism as they try to complete everyday activities (Cogburn et al, 2018). Users can interact with the experience by opening doors and picking-up objects using a controller.…”
Section: Types Of Virtual Realitymentioning
confidence: 99%
“…The extent to which any particular VR experience is immersive or interactive also varies based upon the specifications of the specific software. For example, 1000 Cut Journey allows viewers to become Michael Sterling, a Black man, and encounter racism as they try to complete everyday activities (Cogburn et al, 2018). Users can interact with the experience by opening doors and picking-up objects using a controller.…”
Section: Types Of Virtual Realitymentioning
confidence: 99%
“…Specifically, physicians who embodied their own patients to virtually experience their biased nonverbal behavior showed increased compassion and decreased likelihood of writing a biased prescription compared with control participants. Although currently untested (to our knowledge), theoretically, VR could treat bias and racism (e.g., recognizing one's own and others' racist behavior, disparate treatment recommendations) with a VR version of exposure therapy or anxiety treatments (see Rizzo & Koenig, 2017; for related work on racial embodiment to counteract racism see Cogburn et al, 2018). Taken together, professionals in medicine, education, policing, law, and other fields can employ the unique qualities of VR to learn about their unexamined racial biases and training to combat the negative effects of those racial biases.…”
Section: Recommendation 4: Mitigate the Impact Of Threatening Verbal mentioning
confidence: 99%
“…Without a correct appraisal or understanding of racialized themes or events, the potential for the system to be effective as an intervention is markedly diminished. Prominent research in the domain of serious games addressing racial discrimination within the last decade has focused on improving users' understanding of racism by putting them into the first-person perspective of a player-character in a racialized encounter [1,2]. Although these systems hold promise to support learning and training, there is a lack of research characterizing the ways in which individuals' physical world racial attitudes may exist as barriers to transformative learning within serious games addressing racial issues.…”
Section: Race and Ethnicity In Videogames And Interactive Experiencesmentioning
confidence: 99%