2018
DOI: 10.1093/ofid/ofy210.1144
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1311. Incorporating an “Escape Room” Game Design in Infectious Diseases Instruction

Abstract: BackgroundAs health professions education evolves toward active learning environments, interest in using games as an educational tool is increasing. One contemporary commercial game that has design potential for learning activities is an “escape” or “breakout” room. Escape rooms are live-action games where teams of players work to achieve a common goal in a set amount of time. Limited literature is available assessing this type of gaming format for education design. This study investigated the design and imple… Show more

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Cited by 22 publications
(31 citation statements)
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“…When compared with the computer lab sessions performed in the course, students declared that they prefer the escape room over a lab session (M = 4.5, SD = 0.9) and that the learning outcomes are somewhat higher in the former (M = 3.7, SD = 1.3). These results are consistent with previous research works [14], [16], which established that students feel more engaged and obtain slightly better learning outcomes in educational escape rooms than in other practical activities. In view of these results, course staff of programming courses at higher education institutions should consider replacing some hands-on activities, such as lab sessions, with well-designed educational escape rooms.…”
Section: Resultssupporting
confidence: 93%
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“…When compared with the computer lab sessions performed in the course, students declared that they prefer the escape room over a lab session (M = 4.5, SD = 0.9) and that the learning outcomes are somewhat higher in the former (M = 3.7, SD = 1.3). These results are consistent with previous research works [14], [16], which established that students feel more engaged and obtain slightly better learning outcomes in educational escape rooms than in other practical activities. In view of these results, course staff of programming courses at higher education institutions should consider replacing some hands-on activities, such as lab sessions, with well-designed educational escape rooms.…”
Section: Resultssupporting
confidence: 93%
“…This study also found that students preferred the conducted educational escape room over traditional computer lab sessions and that they perceived the learning outcomes somewhat higher in the former. Previous works have provided similar findings [14], [16], although this specific comparison was not addressed by any of them. Another novel and relevant finding of this study is that, despite the fact that female students showed less prior interest in games, they enjoyed the escape room as much as their male counterparts.…”
Section: Discussionmentioning
confidence: 79%
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“…Other case studies describe students developing escape rooms in order to foster design skills (Li, Chou, Chen, & Chiu, 2018;Ma, Chuang, & Lin, 2018). Escape rooms have been designed to foster domain specific skills and knowledge, such as nursing (Adams, Burger, Crawford, & Setter, 2018;Brown, Darby, & Coronel, 2019), medicine (Cotner, Smith, Simpson, Burgess, & Cain, 2018), pharmacy (Cain, 2019;Eukel, Frenzel, & Cernusca, 2017), physiotherapy (Carrión et al, 2018), chemistry (Dietrich, 2018), physics (Vörös & Sárközi, 2017), computer science (Ho, 2018), mathematics (Arnal et al, 2019), history (Rouse, 2017), and English (López, 2019) or to support the development of generic skills (Craig, Ngondo, Devlin, & Scharlach, 2019). Teachers appreciated the diversity of content-related activities, the need for collaboration and the engagement shown by students.…”
Section: The Escape Room Concept and Design Characteristicsmentioning
confidence: 99%
“…Only three studies in the medical domain actually measured the achievements on the learning goals by means of a pre-and post-knowledge test. In addition, one of the studies compared the learning outcomes of the ER with their regular case activity on infectious diseases (Cotner et al, 2018). Three surveys were sent to each student.…”
Section: To Enhance Learningmentioning
confidence: 99%