2017
DOI: 10.1088/1742-6596/935/1/012069
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2D and 3D virtual interactive laboratories of physics on Unity platform

Abstract: Abstract. Using the cross-platform game engine Unity, we develop virtual laboratories for PC, consoles, mobile devices and website as an innovative tool to study physics. There is extensive uptake of ICT in the teaching of science and its impact on the learning, and considering the limited availability of laboratories for physics teaching and the difficulties this causes in the learning of school students, we design the virtual laboratories to enhance studentâĂŹs knowledge of concepts in physics. To achieve th… Show more

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Cited by 20 publications
(8 citation statements)
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“…Possible types of interactions are, for example, picking up, moving, adding or removing objects, and triggering visual or auditory actions via key presses or avatar movements (Keil et al 2019). Modern game engines also apply physics models that enable realistic simulation of dynamic 3D sounds, lighting, gravity, or object collisions based on object shapes, speed and weight (Edler et al 2019a, b;González et al 2017). These capabilities suggest game engines as suitable solutions for the development of a multitude of geographic visualization and simulation scenarios as well as for spatial research design.…”
Section: The Capabilities Of Game Enginesmentioning
confidence: 99%
“…Possible types of interactions are, for example, picking up, moving, adding or removing objects, and triggering visual or auditory actions via key presses or avatar movements (Keil et al 2019). Modern game engines also apply physics models that enable realistic simulation of dynamic 3D sounds, lighting, gravity, or object collisions based on object shapes, speed and weight (Edler et al 2019a, b;González et al 2017). These capabilities suggest game engines as suitable solutions for the development of a multitude of geographic visualization and simulation scenarios as well as for spatial research design.…”
Section: The Capabilities Of Game Enginesmentioning
confidence: 99%
“…In Indonesia, a research team used 3DVL to teach physical optics across five high schools in Semarang City and determined that the software used across a spectrum of users was excellent which allowed students to easily comprehend difficult and abstract concepts [46]. This need for 3DVLs in physics teaching is also supported by another study from Colombia in which the researchers used the Unity platform to create multiple 3D tutorials on physics concepts [47]. The 3DVL was also stated to be a highly useful tool due to limited physics teaching laboratory availability, lack of materials, lack of qualified staff, and the students' difficulty in seeing abstract physics concepts.…”
Section: Supporting International Studiesmentioning
confidence: 97%
“…The mobile application was developed in Unity 3D, a cross-platform game engine used to develop mobile, desktop, console, and virtual reality applications. Over the last few years, unity 3D has become increasingly popular for the development of interactive applications [22], [23], in part due to its multi-platform capabilities. Unity 3D features add-ons (called "assets" in Unity) such as GameCreator [24] and Dialogue [25] that can facilitate the development through visual scripting [23], which follows a similar logic to pseudo-code and Nassi-Schneiderman's diagrams [26].…”
Section: Software Developmentmentioning
confidence: 99%