3-Dimensional Process Simulation 1995
DOI: 10.1007/978-3-7091-6905-6_3
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3-D Topography Simulation Using Surface Representation and Central Utilities

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Cited by 3 publications
(4 citation statements)
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“…There can be little control over the errors due to the rule-based computations in the L-type method, but the error of the level set method can be formally evaluated [9]. All these considerations are even more critical for 3-D simulation [10]- [11]. Acceleration by using larger time steps is difficult with nodal boundaries in which the grid size often limits the time steps.…”
Section: Introductionmentioning
confidence: 99%
“…There can be little control over the errors due to the rule-based computations in the L-type method, but the error of the level set method can be formally evaluated [9]. All these considerations are even more critical for 3-D simulation [10]- [11]. Acceleration by using larger time steps is difficult with nodal boundaries in which the grid size often limits the time steps.…”
Section: Introductionmentioning
confidence: 99%
“…With the advent of workstations, X-windows and C++ simulation went 3D. The three-dimensional effort was based on using connected triangles to represent the surfaces while they evolved in time [41][42][43][44][45][46][47][48][49]. Kenny Toh wrote the resist bleaching, development, and plotting codes.…”
Section: Role Of Hardware Infrastructure and Algorithmsmentioning
confidence: 99%
“…Not only that successive simulation steps need entirely valid geometry representations (no loop formation), but also the accuracy in growth rate calculation will be lost if ad hoc boundary movement steps are taken for convenience. Traditionally boundary movement is based on motion of discretized surface mesh or nodal envelopes [4]. It suffers from topological degeneration due to boundary collision and shock formation, which is marginally tractable for 2D boundaries (topological 1D) and almost impossible for 3D.…”
Section: Introductionmentioning
confidence: 99%
“…It suffers from topological degeneration due to boundary collision and shock formation, which is marginally tractable for 2D boundaries (topological 1D) and almost impossible for 3D. The cell method for boundary movement also has difficulties in boundary curvature evaluation to calculate physical growth rates [4]. A collision-free boundary movement method based on the level-set approach [l-31 has been implemented in the physical etching/deposition simulator SPEEDIE for both 2D and 3D cases [5].…”
Section: Introductionmentioning
confidence: 99%