2018
DOI: 10.1145/3229091
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360Anywhere

Abstract: 360-degree video is increasingly used to create immersive user experiences; however, it is typically limited to a single user and not interactive. Recent studies have explored the potential of 360 video to support multi-user collaboration in remote settings. These studies identified several challenges with respect to 360 live streams, such as the lack of gaze awareness, out-of-sync views, and missed gestures. To address these challenges, we created 360Anywhere, a framework for 360 video-based multi-user collab… Show more

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Cited by 28 publications
(2 citation statements)
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“…Speicher et al [65] provided users with a third-person view by default but enabled one collaborator at a time to gain control over everyone's 360°video. This enabled all collaborators to view directions in a synchronized manner.…”
Section: Workpace Awareness In Shared Spacesmentioning
confidence: 99%
“…Speicher et al [65] provided users with a third-person view by default but enabled one collaborator at a time to gain control over everyone's 360°video. This enabled all collaborators to view directions in a synchronized manner.…”
Section: Workpace Awareness In Shared Spacesmentioning
confidence: 99%
“…Prior work in collaborative telepresence has shown the needs as well as benefits of access to multiple viewpoints of the remote collaborator [8,11,22,30,31,35,40,44,46]. There have been different techniques proposed to provide these viewpoints, such as providing controls for a mobile camera [8,40] but these approaches can add to the cognitive load of the user, requiring them to understand the spatial layout of each camera and actively manipulate them.…”
Section: Telepresence and Collaborationmentioning
confidence: 99%