2002
DOI: 10.1007/3-540-36138-3_10
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3D Body Reconstruction for Immersive Interaction

Abstract: Abstract. In this paper we present an approach for capturing 3D body motion and inferring human body posture from detected silhouettes. We show that the integration of two or more silhouettes allows us to perform a 3D body reconstruction while each silhouette can be used for identifying human body postures. The 3D reconstruction is based on the representation of body parts using Generalized Cylinders providing an estimation of the 3D shape of the human body. The 3D shape description is refined by fitting an ar… Show more

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Cited by 8 publications
(3 citation statements)
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References 23 publications
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“…Accurate marker-based tracking systems are very expensive, low in usability (e.g., users must wear special suits), and thus are finding use mainly for animation production and motion capture, and not for everyday use as is often required in rehabilitation. Real-time marker-less vision-based tracking is still in early stages of development for 6DF applications (Wren, Azarbayejani, Darrell, & Pentland, 1997;Cohen, Li, & Lee, 2002), but may provide useful options in the future. In essence, significant advances are still needed to produce low-cost and accurate tracking technology required for more effective VR rehabilitation systems.…”
Section: The Interface Challenge 2: Wires and Displaysmentioning
confidence: 99%
See 1 more Smart Citation
“…Accurate marker-based tracking systems are very expensive, low in usability (e.g., users must wear special suits), and thus are finding use mainly for animation production and motion capture, and not for everyday use as is often required in rehabilitation. Real-time marker-less vision-based tracking is still in early stages of development for 6DF applications (Wren, Azarbayejani, Darrell, & Pentland, 1997;Cohen, Li, & Lee, 2002), but may provide useful options in the future. In essence, significant advances are still needed to produce low-cost and accurate tracking technology required for more effective VR rehabilitation systems.…”
Section: The Interface Challenge 2: Wires and Displaysmentioning
confidence: 99%
“…Canesta Inc. has developed a new solid-state chip that can sense 3D objects and process such data in real time (the technology has been applied to implementing a virtual keyboard by tracking human fingers) (Canesta, 2004). Cheap vision processing will one day enable wireless whole-body tracking (Wren et al, 1997;Cohen et al, 2002) that will have significant impact on the feasibility of physical therapy VR applications. Real-time vision processing will also enhance mixed/augmented reality systems applied to rehabilitation.…”
Section: Emerging Advances In Vr Technology 2: Devices and Wiresmentioning
confidence: 99%
“…I. Cohen et al [12], consider the use of the shape boundary, position, and mean color to characterize human posture.…”
Section: Introductionmentioning
confidence: 99%