2019 IEEE International Conference on Image Processing (ICIP) 2019
DOI: 10.1109/icip.2019.8803560
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3D Point Cloud Super-Resolution via Graph Total Variation on Surface Normals

Abstract: Point cloud is a collection of 3D coordinates that are discrete geometric samples of an object's 2D surfaces. Using a low-cost 3D scanner to acquire data means that point clouds are often in lower resolution than desired for rendering on high-resolution displays. Building on recent advances in graph signal processing, we design a local algorithm for 3D point cloud super-resolution (SR). First, we initialize new points at centroids of local triangles formed using the low-resolution point cloud, and connect all … Show more

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Cited by 36 publications
(19 citation statements)
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“…To mathematically define an objective for PC sub-sampling, we first assume that the sub-sampled PC will be subsequently superresolved from m 3D point samples back to n points, where m < n, via a simple PC super-resolution (SR) method (a simplified variant of [28]). We chose this SR method because the resulting SR problem is an unconstrained quadratic programming (QP) optimization ( 9), with a system of linear equations as solution.…”
Section: Point Cloud Super-resolutionmentioning
confidence: 99%
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“…To mathematically define an objective for PC sub-sampling, we first assume that the sub-sampled PC will be subsequently superresolved from m 3D point samples back to n points, where m < n, via a simple PC super-resolution (SR) method (a simplified variant of [28]). We chose this SR method because the resulting SR problem is an unconstrained quadratic programming (QP) optimization ( 9), with a system of linear equations as solution.…”
Section: Point Cloud Super-resolutionmentioning
confidence: 99%
“…For simplicity, we assume here that the original n 3D points are used to construct an n-node graph. In practice, to construct an n-node graph from m 3D point samples, n − m interior 3D points can be interpolated from m samples and then subsequently refined, as done in [28], [47]. In particular, we construct an undirected positive graph G p = (V p , E p ) composed of a node set V p of size n (each node represents a 3D point) and an edge set E p specified by (i, j, w i,j ), where i = j, i, j ∈ V and w i,j ∈ R + with no self-loops.…”
Section: Graph Construction For 3d Point Cloudmentioning
confidence: 99%
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“…Hamdi-Cherif et al [15] combined local descriptors by their similarities for PC SR, however this approach required several PCs, normals calculations, and assumed surface smoothness. Dinesh et al [16], [17] used Delaunay triangulation in the LR PC and optimize an L 1 -norm graph-total-variation (GTV) cost function for neighborhood surface normals. It promotes piecewise smoothness in reconstructed 2D surfaces, under the constraint that the LR coordinates are preserved.…”
Section: Introductionmentioning
confidence: 99%
“…On the other hand, Signals (defined) on Graphs (SoGs) provide a powerful and effective model for data defined on the aforementioned supports [3]. Indeed, Graph Signal Processing (GSP) has found application in all the branches of signal processing on volumetric domains, for the purpose of dual description and filtering [4], enhancement and restoration [5], compression [6], and transmission [7].…”
Section: Introductionmentioning
confidence: 99%