10th Pacific Conference on Computer Graphics and Applications, 2002. Proceedings.
DOI: 10.1109/pccga.2002.1167876
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3D video recorder

Abstract: We present the 3D Video Recorder, a system capable of recording, processing, and playing three-dimensional video from multiple points of view. We first record 2D video streams from several synchronized digital video cameras and store pre-processed images to disk. An off-line processing stage converts these images into a time-varying threedimensional hierarchical point-based data structure and stores this 3D video to disk. We show how we can trade-off 3D video quality with processing performance and devise effi… Show more

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Cited by 56 publications
(38 citation statements)
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“…Some papers (Wu & Matsuyama, 2003), (Ueda et al, 2004), (Würmlin et al, 2002), (Würmlin et al, 2004), have already presented systems reconstructing 3D images in real-time. In many of these methods, first object silhouettes are extracted from multiple images obtained from several viewpoints.…”
Section: Past Workmentioning
confidence: 99%
“…Some papers (Wu & Matsuyama, 2003), (Ueda et al, 2004), (Würmlin et al, 2002), (Würmlin et al, 2004), have already presented systems reconstructing 3D images in real-time. In many of these methods, first object silhouettes are extracted from multiple images obtained from several viewpoints.…”
Section: Past Workmentioning
confidence: 99%
“…Shape-from-silhouette methods reconstruct geometry models of a scene from multi-view silhouette images or video streams. Examples are image-based [27,51] or polyhedral visual hull methods [26], as well as approaches performing point-based reconstruction [16]. The combination of stereo reconstruction with visual hull rendering leads to a more faithful reconstruction of surface concavities [25].…”
Section: Free-viewpoint Videomentioning
confidence: 99%
“…In 3D video, dynamic models of scenes that were recorded from several camera perspectives are reconstructed and rendered from novel viewpoints. Examples of methods that were used to approach that problem are shape-from silhouette-like approaches, such as visual hull [21,37], stereo-based approaches [23] or a combination of both [27]. Ray-space methods from image-based rendering that approximate the plenoptic function [1] in a scene, such as the lightfield [18] or the lumigraph [11], can also be considered to be part of the same effort.…”
Section: Related Workmentioning
confidence: 99%