2019
DOI: 10.1007/978-3-030-21290-2_26
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3D Virtual World BPM Training Systems: Process Gateway Experimental Results

Abstract: DOI to the publisher's website. • The final author version and the galley proof are versions of the publication after peer review. • The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publication General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal… Show more

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Cited by 11 publications
(7 citation statements)
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“…The studies classified as simulation-based learning are [Madhavan et al 2002], [Weichhart et al 2014], [Aysolmaz et al 2016], [Leyer et al 2019], [Leyer et al 2021 The first research question corresponds to how 3D virtual environments are used to teach and learn in BPM. The studies related to this question can be categorized as game-based or simulation-based.…”
Section: Discussionmentioning
confidence: 99%
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“…The studies classified as simulation-based learning are [Madhavan et al 2002], [Weichhart et al 2014], [Aysolmaz et al 2016], [Leyer et al 2019], [Leyer et al 2021 The first research question corresponds to how 3D virtual environments are used to teach and learn in BPM. The studies related to this question can be categorized as game-based or simulation-based.…”
Section: Discussionmentioning
confidence: 99%
“…Unlike the other category, these tools are not considered games. According to [Leyer et al 2019], it is possible to provide a way to represent reallife processes and submit students to more interactive training, enabling a better view of control flows within the process. Thus, researchers are using 3D environments as a platform to simulate problems related to organizational processes.…”
Section: Discussionmentioning
confidence: 99%
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