2016
DOI: 10.14569/ijacsa.2016.070102
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3D Virtual Worlds: Business and Learning Opportunities

Abstract: Abstract-Virtual worlds (VWs) are rampant and easily accessible to common internet users nowadays. Millions of users are already living their virtual lives in these worlds. Moreover, the number of users is increasing continuously. The purpose of this paper is to review all the business opportunities on these virtual worlds along with the learning opportunities for the real world companies and business students. This paper clearly and precisely defines the virtual worlds in the context of social networking site… Show more

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Cited by 1 publication
(1 citation statement)
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References 33 publications
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“…Harviainen and Vesa's (2016) meta-theoretical article combined existing empirical findings to identify how MMOGs can be used as tools to teach organizational and procedural literacies to employees. Munir, Barry, and Andrew (2016) discussed the value of using MMOGs for teaching business and marketing. Monetizing options in MMOGs relies heavily on business and marketing principles, as well as highlights some ethical and legal aspects of business.…”
Section: Introductionmentioning
confidence: 99%
“…Harviainen and Vesa's (2016) meta-theoretical article combined existing empirical findings to identify how MMOGs can be used as tools to teach organizational and procedural literacies to employees. Munir, Barry, and Andrew (2016) discussed the value of using MMOGs for teaching business and marketing. Monetizing options in MMOGs relies heavily on business and marketing principles, as well as highlights some ethical and legal aspects of business.…”
Section: Introductionmentioning
confidence: 99%