1998 IEEE Second Workshop on Multimedia Signal Processing (Cat. No.98EX175)
DOI: 10.1109/mmsp.1998.738997
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3DSLCCA-a highly scalable very low bit rate software-only wavelet video codec

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Cited by 15 publications
(9 citation statements)
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“…3D wavelet transforms have also been investigated as a method for video compression (Sampson et al, 1995;Lee et al, 1997b;Beong and Pearlman, 1997;Vass et al, 1998;Lin and Liu, 1999;Bernabe et al, 2000;Lazar and Averbuch, 2001;Seigneurbieux and Xiong, 2001). Research in 3D Sub-Band Coders (SBC) uses wavelet transform in the temporal axis which significantly reduces computation and design complexity and provides better compression performance than current block-based motion compensated predictive methods.…”
Section: D-wavelet Based Algorithmsmentioning
confidence: 99%
“…3D wavelet transforms have also been investigated as a method for video compression (Sampson et al, 1995;Lee et al, 1997b;Beong and Pearlman, 1997;Vass et al, 1998;Lin and Liu, 1999;Bernabe et al, 2000;Lazar and Averbuch, 2001;Seigneurbieux and Xiong, 2001). Research in 3D Sub-Band Coders (SBC) uses wavelet transform in the temporal axis which significantly reduces computation and design complexity and provides better compression performance than current block-based motion compensated predictive methods.…”
Section: D-wavelet Based Algorithmsmentioning
confidence: 99%
“…Kim and Pearlman proposed to extend SPIHT to 3-D subband video coding [27], and results superior to MPEG-2 were reported. Recently, Vass et al applied the SLCCA data organization and representation strategy for low computational complexity, highly scalable video coding [28]. In Sarnoff Corp.'s zerotree entropy (ZTE) [16] video coder, after time-domain block-based motion estimation and motion compensation similar to that of H.263, an EZW variant algorithm was proposed for the representation and encoding of motion compensated error frames.…”
Section: Significance-linked Connected Component Analysismentioning
confidence: 99%
“…W ITH THE increasing demands of video streaming over computer networks and video database browsing, more features are desired for video compression, such as low computational complexity and good scalability in addition to a good rate-distortion performance [25], [28]. Conventional video compression using hybrid motion compensation (MCP) and discrete cosine transform (DCT) algorithms which have a number of advantages, such as reasonably high compression ratio, mature technology in DCT, and availability of industrial standards for implementation.…”
Section: Introductionmentioning
confidence: 99%
“…The extension of the EZW algorithm has been done in [2] and [4]. The work of [28] is the extension of the SLCCA. Tham et al [25] use the TriZTR idea, which defines three zerotrees.…”
Section: Introductionmentioning
confidence: 99%
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