2018
DOI: 10.1016/j.procs.2018.10.180
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3iVClass: a new classification method for Virtual, Augmented and Mixed Realities

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Cited by 30 publications
(21 citation statements)
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“…Information refers to virtual objects being registered in time and space in the user environment. This allows the user to interact with real and virtual objects in the user environment [22].…”
Section: Definitionmentioning
confidence: 99%
See 1 more Smart Citation
“…Information refers to virtual objects being registered in time and space in the user environment. This allows the user to interact with real and virtual objects in the user environment [22].…”
Section: Definitionmentioning
confidence: 99%
“…MR benefits: MR space provides many benefits in comparison to other computing ideas such as AR and VR ( Figure 3 and Table 1) [22,24]. Based on three main characters (Adopted from [22]). Table 1.…”
Section: Definitionmentioning
confidence: 99%
“…The underlying notion, which we draw upon here, is that an MR/ XR digital continuum goes from the 'real environment' (RE) end, where no digital immersion exists, all the way to the fully digitally immersive VR end, where digital immersion is at its full, as represented in Figure Today, state-of-the-art MR/XR literature currently expands the original digital continuum view -based on Milgram and Kishino (1994), to now consider MR/XR environments to include a multi-variety of dimensions, technological tools and platforms, and embodied user engagement modes, creating interconnected learning ecosystems (see, e.g. Chen and Fragomeni 2018;Parveau and Adda 2018;Mann et al 2018;Speicher, Hall, and Nebeling 2019). This new approach is being referred to as 'XR', where the 'X' means 'anything' reality, accounting for the existing technologies and denoting the imminently yet-to-come emerging digital affordances.…”
Section: Mixed Reality and Immersive Self-determined Learningmentioning
confidence: 99%
“…More recently, Adria (2019) explored MR from the perspective of creating social environments, with Gugenheimer et al (2019) identifying considerations for improving shared spaces using head-mounted displays (HMD). New definitions of MR have been proposed, including using immersion, interactions and information (Parveau and Adda 2018) and frameworks built on a number of environments, number of users, level of immersion, level of virtuality, degree of interaction, and input and output specific to senses (Speicher, Hall, and Nebeling 2019).…”
Section: Introductionmentioning
confidence: 99%