2013
DOI: 10.1002/j.2168-0159.2013.tb06278.x
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42.4L: Late‐News Paper: Footprint of Scalable 3D Telecommunication: Using Integral Light Field Display and Kinect‐based Capture

Abstract: A footprint of 3D telecommunication system is introduced, using integral light field display and Kinect-based capture. Two prototypes with LCD-based projection display and multi-projectors-based display, respectively, are developed to perform the 3D display. Kinect-based 3D capture is integrated in providing preliminary and real-time human model capture. This approach is scalable and demonstrated as a potential solution for market-oriented 3D telecommunication. Author KeywordsTelecommunication; 3D display; lig… Show more

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Cited by 3 publications
(2 citation statements)
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“…Most current approaches rely on either markers or glove-sensing techniques, which are less comfortable than accessories-free methods. Alternatively, accurate 3D depth sensors, such as Microsoft Kinect [10][11] and Leap Motion controller [12][13], are excellent options for facilitating free-hand 3D interaction. Particularly, the infra-red (IR) laser speckle technique used by Kinect makes it a promising controller for full-body motion capture, but with limited accuracy and robustness for near-field tiny gestures, e.g., finger motions.…”
Section: Introductionmentioning
confidence: 99%
“…Most current approaches rely on either markers or glove-sensing techniques, which are less comfortable than accessories-free methods. Alternatively, accurate 3D depth sensors, such as Microsoft Kinect [10][11] and Leap Motion controller [12][13], are excellent options for facilitating free-hand 3D interaction. Particularly, the infra-red (IR) laser speckle technique used by Kinect makes it a promising controller for full-body motion capture, but with limited accuracy and robustness for near-field tiny gestures, e.g., finger motions.…”
Section: Introductionmentioning
confidence: 99%
“…To tackle the problem of vertical motion parallax in the displays with horizontal parallax only in [4,5], and for face tracking and reconstruction for 3D display in [6], the authors mount a Microsoft Kinect camera directly above the screen to track users' position. However, the Kinect camera is unable to track users' faces in a much wider view field (about 70° in horizon limited), which restricts the extension use in the 360-degree display systems.…”
Section: Introductionmentioning
confidence: 99%