2017
DOI: 10.1002/sdtp.11739
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51‐3: A Multi‐plane Optical See‐through Head Mounted Display with Reverse Mode PSLC

Abstract: In this paper we propose an optical see-through head mounted display (HMD) for augmented reality display by utilizing reverse mode polymer-stabilized liquid crystal (PSLC). The system has lower power consumption compared with our previous work which employs the normal mode PSLC. The HMD provides the depth information accurately and solves the accommodationvergence conflict problem caused in the conventional HMDs. Author KeywordsMulti-plane; head mounted display; 3D display; augmented reality; reverse mode poly… Show more

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Cited by 11 publications
(6 citation statements)
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“…This variation can be performed by switching a stack of PSLC (Polymer Switchable Liquid Crystal), on which the image will be displayed. This principle is described on document [4] for a head mounted device.…”
Section: Multiplane Light Fieldmentioning
confidence: 99%
“…This variation can be performed by switching a stack of PSLC (Polymer Switchable Liquid Crystal), on which the image will be displayed. This principle is described on document [4] for a head mounted device.…”
Section: Multiplane Light Fieldmentioning
confidence: 99%
“…Thus, the power consumption of the reverse mode is ~1/(N-1) of that in the normal mode PSLC system. [27] To realize the AR display using reverse mode PSLC films, we used vertically aligned cells filled with a mixture of a negative LC (HNG715611-000), a monomer (RM257), and a small fraction of photo initiator. The curing conditions are set the same as the normal mode PSLC films.…”
Section: Ar Display Based On Reverse Mode Pslc Shuttersmentioning
confidence: 99%
“…The structure of the HUD with one PGU and one combiner is relatively compact, but the use of free-form surface mirror increases the difficulty of system design and processing [15]. Using dynamic varifocal components, such as liquid lenses [9], Pancharatnam-Berry lenses [10], and multilayer polymer switchable liquid crystals [11], is another potential solution for AR HUD, which has been discussed a lot in AR near-eye display [12]. However, compared with the near-eye display, due to the need for a larger eye-box (EB), the size of the optical components in the HUD is much larger.…”
Section: Introductionmentioning
confidence: 99%