2011 IEEE Conference on Computational Intelligence and Games (CIG'11) 2011
DOI: 10.1109/cig.2011.6032018
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A Bayesian model for opening prediction in RTS games with application to StarCraft

Abstract: Abstract-This paper presents a Bayesian model to predict the opening (first strategy) of opponents in real-time strategy (RTS) games. Our model is general enough to be applied to any RTS game with the canonical gameplay of gathering resources to extend a technology tree and produce military units and we applied it to StarCraft 1 . This model can also predict the possible technology trees of the opponent, but we will focus on openings here. The parameters of this model are learned from replays (game logs), labe… Show more

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Cited by 79 publications
(35 citation statements)
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“…A Bayesian model for micro-management [3], in which units are attracted or repulsed by dynamic (goal, units, damages) and static (terrain) influence maps, actually moves the units in StarCraft. Other previous works on strategy prediction [4], [5] allows us to infer the enemy tech tree and strategies from incomplete information (due to the fog of war). …”
Section: B Rts Gameplaymentioning
confidence: 99%
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“…A Bayesian model for micro-management [3], in which units are attracted or repulsed by dynamic (goal, units, damages) and static (terrain) influence maps, actually moves the units in StarCraft. Other previous works on strategy prediction [4], [5] allows us to infer the enemy tech tree and strategies from incomplete information (due to the fog of war). …”
Section: B Rts Gameplaymentioning
confidence: 99%
“…• [5], [4], in decision-making, we know our own possibilities (we know our tech tree as well as the units we own).…”
Section: ) Variablesmentioning
confidence: 99%
“…These competitions, typically co-located with scientific conferences, have been possible thanks to the existence of the Brood War Application Programming Interface (BWAPI) 12 , which enables replacing the human player interface with C++ code. 14 . 26 total submissions were received from around the world.…”
Section: Recent Starcraft Ai Competitionsmentioning
confidence: 99%
“…No bot is capable of observing the opponent and autonomously synthesize a good plan from scratch to counter the opponent strategy. In this section we analyzed this claim quantitatively using the tools of [14]. We analyzed the replays from the 2011 and 2012 AIIDE competitions (shown in Figures 9 and 10 respectively).…”
Section: Adaptation Analysismentioning
confidence: 99%
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