Evolutionary game theory (EGT) was born from economic game theory through a series of analogies. Given this heuristic genealogy, a number of central objects of the theory (like strategies, players, and games) have not been carefully defined or interpreted. A specific interpretation of these terms becomes important as EGT sees more applications to understanding experiments in microscopic systems typical of oncology and microbiology. In this essay, I provide two interpretations of the central objects of games theory: one that leads to reductive games and the other to effective games. These interpretation are based on the difference between views of fitness as a property of individuals versus fitness as a summary statistic of (sub)populations. Reductive games are typical of theoretical work like agent-based models. But effective games usually correspond more closely to experimental work. However, confusing reductive games for effective games or vice-versa can lead to divergent results, especially in spatially structured populations. As such, I propose that we treat this distinction carefully in future work at the interface of EGT and experiment.In my views of game theory, I largely follow Rubinstein (2012): game theory is a set of fables. A collection of heuristic models that helps us structure how we make sense of and communicate about the world. Evolutionary game theory (EGT) was born of classic game theory through a series of analogies. Given this heuristic genealogy of the field, it is usually alright to not worry too much about what exactly terms like strategy, player, or game really mean or refer to. I am usually happy to leave these terms ambiguous so that they can motivate different readers to have different interpretations and subsequently push for different models of different experiments. I think it is essential for heuristic theories to foster this diverse creativity: anything goes.However, not everyone would agree with Rubinstein and me; some people think that EGT isn't "just" heuristics. EGT is also directly empirically useful for questions in both mathematical oncology and the evolution of microorganisms. Microscopic experimental systems in which EGT has been use- (Kaznatcheev et al. 2017b). But when we actually start doing experiments like these, it is no longer acceptable to be willy-nilly with fundamental objects of the theory: strategies, players, and games. The biggest culprit is the player. In particular, I think that a lot of confusion stems from saying that "cells are players".In classical game theory, the concepts of player, strategy, and game are intertwined but relatively straightforward. Players use a rational decision process to select strategies which are then mapped by the rules of the game to payoffsthe utility given to the players. Or, as I say more awkwardly in the first column of table 1: utility is given to a player based on its strategy which results from a rational decision process carried out by the player. All of this is summarized as the game. But, how does this classic pict...