2021
DOI: 10.1590/1806-9649-2021v28e5171
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A bibliometric study on the use of games in the Production Engineering area

Abstract: Keeping the student focused for long periods of time has been a challenge for teachers. The adoption of new teaching strategies in which students leave the position of listeners and share with the master the active position is already known and even adopted. These strategies give students the opportunity to have more interactive experiences, stimulate independent thinking, create discussions within the group thus contribute to the improvement of the teaching- learning process. In that sense, the use of educati… Show more

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Cited by 2 publications
(2 citation statements)
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“…In the development of bibliometric studies (as well as in the expansion of use in scientometrics), there are two procedures for conducting research, namely by using Performance Analysis and Science mapping (Rosado & De Souza, 2021;Yu & Muñoz-Justicia, 2020). Deep performance analysis describes evaluations of scientific publications and citations comprising databases such as author(s), author affiliation(s), total citation, type of document, and main information.…”
Section: Methodsmentioning
confidence: 99%
“…In the development of bibliometric studies (as well as in the expansion of use in scientometrics), there are two procedures for conducting research, namely by using Performance Analysis and Science mapping (Rosado & De Souza, 2021;Yu & Muñoz-Justicia, 2020). Deep performance analysis describes evaluations of scientific publications and citations comprising databases such as author(s), author affiliation(s), total citation, type of document, and main information.…”
Section: Methodsmentioning
confidence: 99%
“…This is significant because the bibliometric method provides a macroscopic summary of the vast scientific literature, which is required for proper decision making among experts on a specific issue. Bibliometric reviews of learning models have been conducted in a variety of disciplines and fields, including: the concept of games in digital learning environments (Schöbel et al, 2021), induced games (Baccini et al, 2019), the use of games in the production engineering area (Rosado & De Souza, 2021), incorporating adaptation in educational games (Liu et al, 2020), and gamification in education (Swacha, 2021).…”
Section: Introductionmentioning
confidence: 99%