Proceedings of the 8th ACM on Multimedia Systems Conference 2017
DOI: 10.1145/3083187.3083188
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A Boundary and Texture Preserving Mesh Simplification Algorithm for Virtual Reality

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Cited by 8 publications
(8 citation statements)
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“…Because VR applications are so diverse and their 3D models can vary drastically (e.g., manifold with no boundaries, manifold with boundaries, nonmanifold), a single mesh simplification approach was not available. We addressed this issue with the presentation of our QEM 4VR algorithm [15].…”
Section: Nonmanifold Simplification Algorithmsmentioning
confidence: 99%
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“…Because VR applications are so diverse and their 3D models can vary drastically (e.g., manifold with no boundaries, manifold with boundaries, nonmanifold), a single mesh simplification approach was not available. We addressed this issue with the presentation of our QEM 4VR algorithm [15].…”
Section: Nonmanifold Simplification Algorithmsmentioning
confidence: 99%
“…Considering the various properties of handmade 3D models used in VR applications, we have designed and developed a new mesh simplification algorithm that can effectively create a low-poly version of nearly any 3D model [15]. Our algorithm builds upon the original QEM approach presented by Garland and Heckbert [13].…”
Section: New Simplification Algorithmmentioning
confidence: 99%
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