Proceedings of the 2005 Symposium on Interactive 3D Graphics and Games 2005
DOI: 10.1145/1053427.1053438
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A camera-based interface for interaction with mobile handheld computers

Abstract: Figure 1: The camera-based interface. AbstractRecent advances in mobile computing allow the users to deal with 3D interactive graphics on handheld computers. Although the computing resources and screen resolutions grow steadily, user interfaces for handheld computers do not change significantly. Consequently, we designed a new 3-DOF interface adapted to the characteristics of handheld computers. This interface tracks the movement of a target that the user holds behind the screen by analyzing the video stream o… Show more

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Cited by 52 publications
(34 citation statements)
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“…Möhring et al [4] presented a tracking system for augmented reality on a mobile phone to estimate 3D camera pose using special colour coded markers. Other marker-based methods use a printed or hand-drawn circle [5], a hand-held target [6], and a set of squares [7] to facilitate the control task. One new solution was presented by Pears [8].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Möhring et al [4] presented a tracking system for augmented reality on a mobile phone to estimate 3D camera pose using special colour coded markers. Other marker-based methods use a printed or hand-drawn circle [5], a hand-held target [6], and a set of squares [7] to facilitate the control task. One new solution was presented by Pears [8].…”
Section: Related Workmentioning
confidence: 99%
“…We assume that the majority of features are extracted from the background. Therefore, the initial probabilities π 1 and π 2 (see (6)) for the background and the finger motion were set to 0.7 and 0.3, respectively. The learning rate a in (11) was set to 0.95 that guarantees a decent change in the proportion of mixture components.…”
Section: Objectmentioning
confidence: 99%
“…There were several previous researchers who tried to use the camera as an interface for user interactions, especially for 3D interactions [8,9]. However, robust user's motion tracking is not an easy problem, particularly in unconstrained environments and with the limited computational power of mobile phones [10].…”
Section: Related Workmentioning
confidence: 99%
“…Hachet et al used a camera-equipped hand-held device as a prop for interaction in a virtual environment. In their system, the hand-held camera recognized the movement and poses of a special marker held in the other hand [9,13]. The user could interact in the virtual environment (seen through a separate large display in front of him) by detecting the motion of the marker by the camera.…”
Section: Related Workmentioning
confidence: 99%
“…But it can also be used the other way around. A nice example for bringing the mobility and spatial awareness of a device to the virtual world is presented by Hachet et al (Hachet et al, 2005). They use a mobile device capable of displaying 3D graphic to interact with the objects in the virtual world.…”
Section: Peephole Displaysmentioning
confidence: 99%