2017
DOI: 10.1007/978-3-319-70111-0_15
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A Case Study into the Use of Virtual Reality and Gamification in Ophthalmology Training

Abstract: material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific stat… Show more

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Cited by 4 publications
(1 citation statement)
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“…In the questionnaire section, the user will be presented with eight questions and is given a certain amount of time to answer them. Depending on the number of correct answers, the user receives a virtual badge within the application, which varies between gold, silver, or bronze [60].…”
Section: Other Related Technologiesmentioning
confidence: 99%
“…In the questionnaire section, the user will be presented with eight questions and is given a certain amount of time to answer them. Depending on the number of correct answers, the user receives a virtual badge within the application, which varies between gold, silver, or bronze [60].…”
Section: Other Related Technologiesmentioning
confidence: 99%