2013
DOI: 10.1007/s11257-013-9140-9
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A case study of intended versus actual experience of adaptivity in a tangible storytelling system

Abstract: This article presents a case study of an adaptive, tangible storytelling system called "The Reading Glove". The research addresses a gap in the field of adaptivity for ubiquitous systems by taking a critical look at the notion of "adaptivity" and how users experience it. The Reading Glove is an interactive storytelling system featuring a wearable, glove-based interface and a set of narratively rich objects. A tabletop display provides adaptive recommendations which highlight objects to select next, functioning… Show more

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Cited by 18 publications
(12 citation statements)
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“…Their use is already widespread in museums in various forms, aiming "to present inclusive and nuanced history, to make big ideas less overwhelming and abstract, and to create frames of experience that encourage deep and satisfying engagement for visitors and online users" [21,22]. Notable developments have allowed location-specific narratives to be presented to visitors, through systems that use spatial information, maps and synchronized content [13,14,23]. The design of the CCKB in relation to the modeling of narratives was informed by related work on narrative structures [24][25][26], event ontologies and relations [16,[27][28][29].…”
Section: The Semantic Web Of History and Cultural Heritagementioning
confidence: 99%
See 1 more Smart Citation
“…Their use is already widespread in museums in various forms, aiming "to present inclusive and nuanced history, to make big ideas less overwhelming and abstract, and to create frames of experience that encourage deep and satisfying engagement for visitors and online users" [21,22]. Notable developments have allowed location-specific narratives to be presented to visitors, through systems that use spatial information, maps and synchronized content [13,14,23]. The design of the CCKB in relation to the modeling of narratives was informed by related work on narrative structures [24][25][26], event ontologies and relations [16,[27][28][29].…”
Section: The Semantic Web Of History and Cultural Heritagementioning
confidence: 99%
“…., and how these can be harnessed to develop new strategies to improve the pedagogy of history and cultural heritage. These strategies-grounded on the state-of-the-art in the areas of semantic reasoning [11], personalization [12] and digital storytelling [13,14]-have been put to the test in the context of the European project CrossCult (www.crosscult.eu). We look at the potential to provoke curiosity in cross-border topics and consider how such novel applications can support learning processes.…”
Section: Introductionmentioning
confidence: 99%
“…The CrossCult project has pursued the creation of an open technological platform for web/mobile applications to deliver historical and cultural contents, driven by cross-border associations and crosscutting topics. By harnessing recent advances in the areas of knowledge modelling for cultural heritage [6,7], personalization [8][9][10], visualization [11,12] and digital storytelling [13,14], the ultimate goal was to foster new ways for the citizens of EU countries and neighboring ones to appraise their past, understanding common traits and facts while embracing their potentially diverging viewpoints.…”
Section: Crosscult Overviewmentioning
confidence: 99%
“…In human computer interaction and interface field, the methods are used commonly, such as observation, interview, questionnaire and role action etc., to analyze users' needs and habits [4,16]. The methods need more time and resources, and are usually less generalizable and cannot be statistically validated [2].…”
Section: A User Experience Research In Diverse Fieldsmentioning
confidence: 99%
“…present a mixed method to study user experience of adaptivity which includes a wide variety of data, such as pre-and post-interaction surveys, postinteraction interview, video of the participants using a system, and log data generated by a system itself [16]. It is a valuable way of recovering the information of user experience from system logs.…”
Section: A User Experience Research In Diverse Fieldsmentioning
confidence: 99%