2011
DOI: 10.1007/s11042-011-0864-4
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A case study of user immersion-based systematic design for serious heritage games

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Cited by 36 publications
(14 citation statements)
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“…In this model, the game itself is embedded within a larger game-based learning framework that includes supportive views for both learners and teachers, as well as analytics and monitoring of learning integrated in the game world. Two alternate approaches and examples of applications of such models can be found in collaborative decision making games [26], and games for cultural heritage [73].…”
Section: Integrated Process Frameworkmentioning
confidence: 99%
See 1 more Smart Citation
“…In this model, the game itself is embedded within a larger game-based learning framework that includes supportive views for both learners and teachers, as well as analytics and monitoring of learning integrated in the game world. Two alternate approaches and examples of applications of such models can be found in collaborative decision making games [26], and games for cultural heritage [73].…”
Section: Integrated Process Frameworkmentioning
confidence: 99%
“…In this model, the game itself is embedded within a larger game-based learning framework that includes supportive views for both learners and teachers, as well as analytics and monitoring of learning integrated in the game world. Two alternate approaches and examples of applications of such models can be found in collaborative decision making games [26], and games for cultural heritage [73].In an attempt to standardize development approaches for particular user group, and improving consistent game design, evaluation, and efficacy, the game-based learning development approach was proposed [74]. This approach distinguishes between three perspectives on the design and development process.…”
mentioning
confidence: 99%
“…It develops rapidly with the continuing improvements of high-performance graphical processing unit and the display technology, allowing the creation of increasingly convincing virtual environments [4]. So far there have been extensive applications of virtual reality in the areas such as remote operation [5], task assistance [6], manufacturing planning [7], preservation of culture [8] and the enabling technology has reached a sufficient level of maturity for it to be seriously applied to education [9], training [10], and research in higher education [11].…”
Section: Virtual Reality Technology and Its Applications In Educationmentioning
confidence: 99%
“…After entering the Virtual Optics Laboratory, it is significant for users to observe the experimental platform from different perspectives in order to get acquainted with the experimental environment. As the immersion degree increases, the controls and feedback need to be appropriately correlated in a step-by-step manner so that users can successfully manage the main controls and feel confident to continue [8]. The instructions are given to teach users to zoom in or out as well as to rotate the viewing angle with the mouse.…”
Section: Interactionsmentioning
confidence: 99%
“…The heritage projects may use a game engine [21] or be games in the fuller sense of the word [22] and there have been recent surveys on games appropriate to cultural heritage [23]. To counter the burgeoning interest in games, there have also been papers warning of game ideas applied to cultural heritage with disastrous results [24].…”
Section: Narrative and Historical Realitymentioning
confidence: 99%