“…mission success [38] PB: Protecting or sacrificing teammate [22,23] AP: Player identity (humanness) [31], perceived helpfulness, efficiency [37], trust, understandability [38] I-TC: AI vs. human [31,36] I-TC: AI vs. presumed-human [22,23] I-E: Score visible [23] M-TP: Communication: different modalities [36]/ explanation types [37,38]/ skill, reliability [38] Dependability: Visibility of score on treatment of AI teammate [23] Humans act differently in presumed social context [22] Online players value co-presence [36] Positive effect: Staying close to other player on correct identification (AI or human) [31] Positive effect: explanation on non-experts' performance [37]/on performance if facilitating decision-making [38] Design Mood board-, bridge-, drone-, accessory-, game level-design [24-26, 39, 40] PO: Strength mass ratio [25], quality, novelty [40], range, velocity, payload, cost [26] PB: Design effort, search strategy, mental workload [26], solution exploration [24] AP: Usefulness, inspirational [24], fun,…”