2018
DOI: 10.1109/tvcg.2018.2793638
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A Comparison of Virtual and Physical Training Transfer of Bimanual Assembly Tasks

Abstract: As we explore the use of consumer virtual reality technology for training applications, there is a need to evaluate its validity compared to more traditional training formats. In this paper, we present a study that compares the effectiveness of virtual training and physical training for teaching a bimanual assembly task. In a between-subjects experiment, 60 participants were trained to solve three 3D burr puzzles in one of six conditions comprised of virtual and physical training elements. In the four physical… Show more

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Cited by 67 publications
(44 citation statements)
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“…Complementing these previous studies (Oren et al, 2012;Carlson et al, 2015;Murcia-Lopez and Steed, 2018), our experiment used a similar experimental protocol (Murcia-Lopez and Steed, 2018) while using functional 3D-printed gearboxes as our assembly training targets, which better resembled actual assembly in production environments and still kept good control of task difficulty and certain level of abstraction. In addition, our experiment specifically examined the effects of different levels of immersion during the virtual training.…”
Section: Related Workmentioning
confidence: 99%
See 3 more Smart Citations
“…Complementing these previous studies (Oren et al, 2012;Carlson et al, 2015;Murcia-Lopez and Steed, 2018), our experiment used a similar experimental protocol (Murcia-Lopez and Steed, 2018) while using functional 3D-printed gearboxes as our assembly training targets, which better resembled actual assembly in production environments and still kept good control of task difficulty and certain level of abstraction. In addition, our experiment specifically examined the effects of different levels of immersion during the virtual training.…”
Section: Related Workmentioning
confidence: 99%
“…Note that unlike previous works (Oren et al, 2012;Carlson et al, 2015;Murcia-Lopez and Steed, 2018) that used a betweensubject experiment design to mitigate the learning effects. Our within-subject experiment design let the participant assemble different gearboxes for each training condition.…”
Section: Experimental Designmentioning
confidence: 99%
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“…VR is characterized by highly immersive and interactive digital environments where user experiences another dimension of possibilities. As already known from conducted trials [2,17], the training capabilities of VR simulations offer skill transfer from the VR to real-life proposing an effective tool to fit in modern curricula. From pilots to surgeons, VR has a strong impact on training due to embodied cognition, psychomotor capabilities (dexterous use of hands) and high retention level [12].…”
Section: Introductionmentioning
confidence: 99%