2020
DOI: 10.1016/j.paid.2020.109921
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A compensatory model to understand dysfunctional personality traits in problematic gaming: The role of vulnerable narcissism

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Cited by 29 publications
(27 citation statements)
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References 41 publications
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“…Nevertheless, the role of narcissism in the prediction of geek behaviour has not been established in prior research, thus, our findings may give rise to a new line of research. The strong link between narcissism and geek behaviour may be explained by the "compensatory perspective", which suggest that online gaming might fulfil a compensatory purpose for narcissistic individuals with emotional dysregulation [66]. Regarding the role of body self-esteem, our results are less conclusive.…”
Section: Risk Factors Of Geek Behaviourcontrasting
confidence: 77%
“…Nevertheless, the role of narcissism in the prediction of geek behaviour has not been established in prior research, thus, our findings may give rise to a new line of research. The strong link between narcissism and geek behaviour may be explained by the "compensatory perspective", which suggest that online gaming might fulfil a compensatory purpose for narcissistic individuals with emotional dysregulation [66]. Regarding the role of body self-esteem, our results are less conclusive.…”
Section: Risk Factors Of Geek Behaviourcontrasting
confidence: 77%
“…According to Khantzian's self-medication hypothesis (36), substance addiction functions as a compensatory means to regulate emotional pain, dysphoria, anxiety, and stress, a hypothesis that was supported by empirical evidence (37). Similar support to the self-medication hypothesis has also been found for behavioral addictions, such as gambling (38) and gaming disorder (39). What is the impact of the COVID-19 threat on addictive disorders?…”
Section: Psychological Consequences Of Covid-19 On Individuals With Pmentioning
confidence: 84%
“…Snodgrass et al ( 2018 ) go further to suggest that the outcomes for lonely players might depend on how they play—during regular intensive online play, they have the opportunity to bond with others; however, more casual online play may not allow them to signal their mastery, making them less likely to connect socially and thus reinforcing their loneliness. Further, Di Blasi et al ( 2020 ) demonstrate that problematic WoW playing can be a compensatory response for unfulfilled needs, devalued inner selves, or coping with painful mental states for players with vulnerable narcissism. Although Kowert et al ( 2015 ), Snodgrass et al ( 2018 ), and Di Blasi et al ( 2020 ) do not consider passion for gaming, their general findings are consistent with those of Lalande et al ( 2017 ) and Przybylski et al ( 2009 ) in that problematic game use is not simply a factor of game dosage or gaming interest, but is dependent on the gamer's wellbeing outside of the gaming context.…”
Section: Discussionmentioning
confidence: 99%
“…Further, Di Blasi et al ( 2020 ) demonstrate that problematic WoW playing can be a compensatory response for unfulfilled needs, devalued inner selves, or coping with painful mental states for players with vulnerable narcissism. Although Kowert et al ( 2015 ), Snodgrass et al ( 2018 ), and Di Blasi et al ( 2020 ) do not consider passion for gaming, their general findings are consistent with those of Lalande et al ( 2017 ) and Przybylski et al ( 2009 ) in that problematic game use is not simply a factor of game dosage or gaming interest, but is dependent on the gamer's wellbeing outside of the gaming context. Players are more likely to develop obsessive passion when they rely too heavily on a single context (such as videogames) to satisfy their needs (Lalande et al, 2017 )—our findings support that where problematic play is occurring (in terms of harmful effects on social connectedness), we should seek to increase harmonious passion and reduce obsessive passion, which may be possible by introducing players to alternative sources of need satisfaction.…”
Section: Discussionmentioning
confidence: 99%
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