2011
DOI: 10.1145/1899404.1899409
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A comprehensive theory of volumetric radiance estimation using photon points and beams

Abstract: We present two contributions to the area of volumetric rendering. We develop a novel, comprehensive theory of volumetric radiance estimation that leads to several new insights and includes all previously published estimates as special cases. This theory allows for estimating in-scattered radiance at a point, or accumulated radiance along a camera ray, with the standard photon particle representation used in previous work. Furthermore, we generalize these operations to include a more compact, and more expressiv… Show more

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Cited by 83 publications
(80 citation statements)
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“…Jarosz et al's beam radiance estimate (BRE) [2008] performs density estimation directly along an entire camera ray, leading to significant performance improvements. A recent extension of photon point primitives to beam primitives, including a theory of density estimation using these photon beams, has led to improvements when rendering scenes in certain scenarios [Jarosz et al 2011a]: Krivanek et al 's [2014] variance analysis of various point-and beam-based estimators concludes that point-based estimators are best-suited to optically thick media, whereas beam primitive-based estimators are beneficial in optically thin media. More recently, Bitterli and Jarosz [2017] proposed to use higher order primitives (like plane or volume) to get smoother results of multiple-scattering inside the participating media.…”
Section: Related Workmentioning
confidence: 99%
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“…Jarosz et al's beam radiance estimate (BRE) [2008] performs density estimation directly along an entire camera ray, leading to significant performance improvements. A recent extension of photon point primitives to beam primitives, including a theory of density estimation using these photon beams, has led to improvements when rendering scenes in certain scenarios [Jarosz et al 2011a]: Krivanek et al 's [2014] variance analysis of various point-and beam-based estimators concludes that point-based estimators are best-suited to optically thick media, whereas beam primitive-based estimators are beneficial in optically thin media. More recently, Bitterli and Jarosz [2017] proposed to use higher order primitives (like plane or volume) to get smoother results of multiple-scattering inside the participating media.…”
Section: Related Workmentioning
confidence: 99%
“…A pathx can be constructed by connecting a camera subpathz and light subpathȳ with a blurring kernel. We follow the comprehensive theory of radiance estimation in volumes using photons points and beams [Jarosz et al 2011a] and a recent extension to photon planes [Bitterli and Jarosz 2017] and consider four typical estimators (in camera ray query × photon data order): point-point, beam-point, beam-beam, and beam-plane estimators. In general, the major difference among these estimators are how the last vertices of both subpaths are sampled, resulting in different strategies to generate the last two vertices on the camera and light subpath .…”
Section: Volume Light Transport With Density Estimationmentioning
confidence: 99%
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“…Here a set of points has the right density (like the energy on a surface for "baking" where results are stored over the model for later lookup) and density estimation estimates the underlying density that generated those points. Recent work on photon beams [5] has added legs to this approach and emphasizes that being comfortable with math on paths is a good thing. Key here is we have some function f (x) = kp(x) where p is a pdf (so non-negative with integral one).…”
Section: Density Estimation and Metropolismentioning
confidence: 99%
“…In 2011, Jarosz et al [44] discussed a very interesting photon beams rendering algorithm which improved upon the efficiency of the beam radiance estimate of Jarosz et al [34] and others. Using photon beams one does not need to generate and store as many photon scatter incidents because the radiance estimate is done on the whole photon path directly.…”
mentioning
confidence: 99%