2018
DOI: 10.5194/isprs-annals-iv-4-67-2018
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A Computationally Cheap Trick to Determine Shadow in a Voxel Model

Abstract: <p><strong>Abstract.</strong> Representation of scenes on the Earth surface by using voxels is gaining attention because of its suitability for integrating heterogeneous data sources in simulations and quantitative models. Computation of shadows in such models is needed, for example, to obtain crop suitability of agricultural fields in the presence of trees and buildings, or to analyze urban heat island causes and effects. We present an efficient algorithm to compute which of the voxels in a … Show more

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Cited by 7 publications
(5 citation statements)
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“…The procedure starts with the surface voxelization of the input triangular mesh triangles and classifies the voxels into two groups: α and β. Voxelization is a well-known technique in computer graphics for fast calculation (Aleksandrov et al, 2021) such as ray tracing (Amanatides and Woo, 1987), approximation of surfaces and solids (Schwarz and Seidel, 2010), shadow rendering (Gorte et al, 2018) and visibility test (Aleksandrov et al, 2019). It can also be applied to 3D printing application.…”
Section: Prediction Of Optimal 3d Printingmentioning
confidence: 99%
See 1 more Smart Citation
“…The procedure starts with the surface voxelization of the input triangular mesh triangles and classifies the voxels into two groups: α and β. Voxelization is a well-known technique in computer graphics for fast calculation (Aleksandrov et al, 2021) such as ray tracing (Amanatides and Woo, 1987), approximation of surfaces and solids (Schwarz and Seidel, 2010), shadow rendering (Gorte et al, 2018) and visibility test (Aleksandrov et al, 2019). It can also be applied to 3D printing application.…”
Section: Prediction Of Optimal 3d Printingmentioning
confidence: 99%
“…Voxelization is a well-known technique in computer graphics for fast calculation (Aleksandrov et al. , 2021) such as ray tracing (Amanatides and Woo, 1987), approximation of surfaces and solids (Schwarz and Seidel, 2010), shadow rendering (Gorte et al. , 2018) and visibility test (Aleksandrov et al.…”
Section: Previous Workmentioning
confidence: 99%
“…The main reason for this is to generalise the space optimally so the main characteristics of the environment are retained. With such representation, some of the computational operations can be reduced and the result is still accurate enough for our purpose (Gorte et al, 2018). This approach is also very useful for modelling objects with irregular shapes such as trees.…”
Section: Data Structurementioning
confidence: 99%
“…Voxels are commonly being investigated in many application domains including computer graphics (Amanatides & Woo, 1987), city modelling (Nießner et al, 2013), geology (Jørgensen et al, 2013), spatial analysis (Beckhaus et al, 2002), point clouds processing (Vo et al, 2015), machine learning (Poux & Billen, 2019), collision detections (Silver & Gagvani, 2000), shadow calculations (Gorte et al, 2018), visibility analysis (Aleksandrov et al, 2019), egress modelling , pedestrian navigation (Bernardus and so on. As we can see voxels are highly applicable and further investigations are required to better understand their characteristics and advantages.…”
Section: Introductionmentioning
confidence: 99%