2003
DOI: 10.1016/s0097-8493(02)00228-5
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A constraint manager to support virtual maintainability

Abstract: Virtual prototyping tools have already captivated the industry's interest as a viable design tool. One of the key challenges for the research community is to extend the capabilities of Virtual Reality technology beyond its current scope of ergonomics and design reviews. The research presented in this paper is part of a larger research programme that aims to perform maintainability assessment on virtual prototypes. This paper discusses the design and implementation of a geometric constraint manager that has bee… Show more

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Cited by 64 publications
(29 citation statements)
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“…The second are geometric constraints which relate part features and are applied when related objects are in proximity. Geometric constraints are useful in precise part positioning tasks in a virtual environment where physical constraints are absent [55,56]. Constraint based methods summarized in section 3.2 are used to solve for relative object movements.…”
Section: Constraint-based Assembly Applicationsmentioning
confidence: 99%
See 1 more Smart Citation
“…The second are geometric constraints which relate part features and are applied when related objects are in proximity. Geometric constraints are useful in precise part positioning tasks in a virtual environment where physical constraints are absent [55,56]. Constraint based methods summarized in section 3.2 are used to solve for relative object movements.…”
Section: Constraint-based Assembly Applicationsmentioning
confidence: 99%
“…Many constraint-based virtual assembly systems also incorporated collision detection between models to prevent model interpenetration during assembly. Advanced constraint-based methods were successful in identifying, validating and applying constraints onthe-fly and thus did not require importing predefined CAD constraints [56,124]. Although, systems using constraint-based modeling prove successful in simulating object's kinematics for Other research incorporated simulation of the real world physical behavior of parts ( Figure 11).…”
Section: Collision Snappingmentioning
confidence: 99%
“…Marcelino et al [15] developed a geometric constraint manager to simulate assembly and disassembly tasks in VR using direct interaction, automatic geometric constraint recognition, geometric constraint satisfaction and constrained motion. Seth et al [16] developed a feature-based approach to geometric constraint recognition by taking advantage of dynamically contacting BREP features to predict assembly intent.…”
Section: Geometricmentioning
confidence: 99%
“…A geometric constraint manager system was developed by Marcelino et al [34] at University of Salford, for simulating interactive assembly/disassembly tasks in VEs. The system supported multi-platform operation, multiple constraint recognition and automatic constraint management.…”
Section: Introductionmentioning
confidence: 99%