ASME 2011 World Conference on Innovative Virtual Reality 2011
DOI: 10.1115/winvr2011-5524
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BREP Identification During Voxel-Based Collision Detection for Haptic Manual Assembly

Abstract: This paper presents a novel method to tie geometric boundary representation (BREP) to voxel-based collision detection for use in haptic manual assembly simulation. Virtual Reality, in particular haptics, has been applied with promising results to improve preliminary product design, assembly prototyping and maintenance operations. However, current methodologies do not provide support for low clearance assembly tasks, reducing the applicability of haptics to a small subset of potential situations. This paper dis… Show more

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Cited by 4 publications
(1 citation statement)
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“…The subsequent versions of SHARP [322,323] implemented a combination of PBM and CBM using the automatic geometric constraints (AGC) method [355]; it used D-Cubed's CDM module for exact CD between original CAD B-rep data and D-Cubed's DCM module for constraint management. Faas and Vance [110] proposed a hybrid method to tie the B-rep and voxel representations for simultaneous collision response and constraint-based guidance. Dual Phantom Omni devices (6 DOF input, 3 DOF output) were used.…”
Section: A1 Haptic-enabled Vpmentioning
confidence: 99%
“…The subsequent versions of SHARP [322,323] implemented a combination of PBM and CBM using the automatic geometric constraints (AGC) method [355]; it used D-Cubed's CDM module for exact CD between original CAD B-rep data and D-Cubed's DCM module for constraint management. Faas and Vance [110] proposed a hybrid method to tie the B-rep and voxel representations for simultaneous collision response and constraint-based guidance. Dual Phantom Omni devices (6 DOF input, 3 DOF output) were used.…”
Section: A1 Haptic-enabled Vpmentioning
confidence: 99%