2009 International Conference on CyberWorlds 2009
DOI: 10.1109/cw.2009.58
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A Content Management System for User-Driven Museums in Second life

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Cited by 10 publications
(7 citation statements)
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References 15 publications
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“…Urban, Marty, and Twidale's (2007) review identified over 150 museum-like artifacts on Second Life, attesting to the platform's widespread use. These early experimental applications provided innovative ideas and insights into current VR museum practices, such as augmenting 2D artworks into 3D (Huang and Han, 2014), managing a vast amount of content (Sookhanaphibarn and Thawonmas, 2009), and exploiting the unlimited virtual space (Urban, Marty, and Twideale, 2007). However, the primary focus of many of these studies was on translating existing museum exhibits into virtual environments, which differs from the approach taken by RealityMedia.…”
Section: Museum Narrativesmentioning
confidence: 99%
“…Urban, Marty, and Twidale's (2007) review identified over 150 museum-like artifacts on Second Life, attesting to the platform's widespread use. These early experimental applications provided innovative ideas and insights into current VR museum practices, such as augmenting 2D artworks into 3D (Huang and Han, 2014), managing a vast amount of content (Sookhanaphibarn and Thawonmas, 2009), and exploiting the unlimited virtual space (Urban, Marty, and Twideale, 2007). However, the primary focus of many of these studies was on translating existing museum exhibits into virtual environments, which differs from the approach taken by RealityMedia.…”
Section: Museum Narrativesmentioning
confidence: 99%
“…The participation plays a role of a visitor-centered museum such as discussion rooms and laboratories. This module aims to support the repeating visitors based on their preferences and professionals as described in [24].…”
Section: E Participating Modulementioning
confidence: 99%
“…This tool will be useful as shown in the following fields: (a) Computer Aided Design (CAD) for a physical environment in art galleries as addressed in [3,6]. (b) Content Management System (CMS) for digital museums in a virtual world as addressed in [9,10], such as Second Life emerged as a massively multiuser online world supporting about 60,000 simultaneous login users.…”
Section: Conclusion and Discussionmentioning
confidence: 99%