2014
DOI: 10.1177/0269215514554115
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A controlled pilot trial of two commercial video games for rehabilitation of arm function after stroke

Abstract: Patients were positive to using video games in rehabilitation. A sample size of 72 patients (24 per group) would be appropriate for a full study.

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Cited by 55 publications
(44 citation statements)
references
References 101 publications
(137 reference statements)
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“…Menurut (Sabini, R., C., 2013) menyatakan bahwa hemiparese adalah gangguan gerak yang sering dialami pasien setelah stroke dan sering mengakibatkan gangguan fungsi pada tangan. Selain itu menurut menunjukkan (Chen, M., H., 2015) penurunan anggota gerak atas merupakan salah satu tanda dari stroke. Menurut (Stroke Association, 2013) menyatakan bahwa stroke dapat terjadi pada dewasa muda yaitu sebanyak 25%, antara 40% -50% stroke pada dewasa muda disebabkan oleh perdarahan.…”
Section: Pendahuluanunclassified
See 1 more Smart Citation
“…Menurut (Sabini, R., C., 2013) menyatakan bahwa hemiparese adalah gangguan gerak yang sering dialami pasien setelah stroke dan sering mengakibatkan gangguan fungsi pada tangan. Selain itu menurut menunjukkan (Chen, M., H., 2015) penurunan anggota gerak atas merupakan salah satu tanda dari stroke. Menurut (Stroke Association, 2013) menyatakan bahwa stroke dapat terjadi pada dewasa muda yaitu sebanyak 25%, antara 40% -50% stroke pada dewasa muda disebabkan oleh perdarahan.…”
Section: Pendahuluanunclassified
“…Menurut (Chen, M., H., 2015;Perry, J., C., 2011) penggunaan permainan slime dapat meningkatkan motivasi dan partisipasi pasien untuk melakukan latihan ROM secara rutin dan mengurangi kebosanan karena melakukan kegiatan monoton, dengan pelaksanaan ROM yang terjadual akan membantu meningkatkan fungsi ekstremitas. Perawat bersama dengan pasien dan keluarga memodifikasi media yang dapat digunakan pasien untuk melakukan l a t i h a n R O M s e c a r a m a n d i r i d a n menyenangkan yaitu bermain slime.…”
Section: Pendahuluanunclassified
“…This is ideal for those who suffer from mobility issues. Another way in which welfare technology can assist people undergoing some form of physical therapy is by integrating physical rehabilitation exercises in game consoles (such as [179], [192] and [55]) . Besides the fact that it is helping them perform their daily routine, it also includes an element of fun.…”
Section: Ambient Assisted Livingmentioning
confidence: 99%
“…Características da prática podem interferir de diferentes maneiras na aquisição, consolidação e retenção do aprendizado. Diversos fatores como numero de repetições (Krakauer, 2006;Chen, 2014), organização das repetições (Soderstrom e Bijork, 2015) tipo e freqüência da realimentação, capacidade para motivar e prender a atenção (Adamovich et al, 2009;Wulf et al, 1998;Winstein, 1991), são determinantes para o sucesso do processo de AM. Alguns métodos atualmente utilizados para a recuperação do MSP reúnem características que podem ou não potencializar os processos de AM e estão citados abaixo.…”
Section: Aprendizagem Motoraunclassified
“…Estudos que utilizaram a RV por meio de diferentes jogos do NW como intervenção para o MSP confirmam que os ganhos de amplitude de movimento e de habilidades motoras podem ser mantidos e generalizados para atividades de vida diária e para o nível de independência funcional (Joo et al, 2010;Saposnik et al, 2010;Mouawad et al, 2011;Chen et al, 2014;Choi, et al, 2014 (Adamovich et al 1998). Shea e Wulf (1999) demonstraram que a AM é mais efetiva não apenas quando o aprendiz tem sua atenção direcionada para focos externos, mas também quando é oferecido feedback externo ao invés do interno.…”
Section: At Idt 48hdt 7ddtunclassified