2022
DOI: 10.1016/j.caeo.2022.100103
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A critical outlook at augmented reality and its adoption in education

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Cited by 28 publications
(19 citation statements)
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References 179 publications
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“…Enhanced learning outcomes were reported by numerous studies when augmented reality technologies were incorporated into interactive learning environments [77]. Amounting studies have been motivated due to the benefits of augmented reality in interactive learning environments for student-centered teaching designs, a lack of empirical data, and the intentions to integrate augmented reality into educational contexts [48].…”
Section: Augmented Reality Technologies In Education and Interactivit...mentioning
confidence: 99%
“…Enhanced learning outcomes were reported by numerous studies when augmented reality technologies were incorporated into interactive learning environments [77]. Amounting studies have been motivated due to the benefits of augmented reality in interactive learning environments for student-centered teaching designs, a lack of empirical data, and the intentions to integrate augmented reality into educational contexts [48].…”
Section: Augmented Reality Technologies In Education and Interactivit...mentioning
confidence: 99%
“…When combined with AR technology, cooperative learning provides opportunities for geometry teaching that should be explored further (Lima et al, 2022). The precise application of cooperative learning in the context of geometry is still largely unexplored in the body of research that is now available, despite its demonstrated effectiveness in a variety of areas.…”
Section: Measures Of Student Outcomesmentioning
confidence: 99%
“…The health implications of VA are, arguably, of particular relevance to children, adolescents and young adults. This demographic is increasingly exposed to virtual environments, particularly through gaming [8] and schooling [7]. Through these environments, children, adolescents, and young adults will inevitably come into contact with VA.…”
Section: Use Of Virtual Technologies By Children Adolescents or Young...mentioning
confidence: 99%
“…There have been similar investments made by major architecture firms, including Zaha Hadid Architects' cyber-urban 'Liberland Metaverse City' [5] and Bjarke Ingels Group's (BIG) virtual office design 'Viceverse' [6]. Children and young adults are increasingly exposed to virtual architecture through the growing use of VR in educational [7] and recreational settings [8].…”
Section: Introductionmentioning
confidence: 99%